I’m working on a program which reads polygons from file which have a colour attribute associated with it.
I am displaying the polygons like:
for each polygon
//Set Colour
glColor3f(Polygons[poly_num]->colour[1],
Polygons[poly_num]->colour[2],
Polygons[poly_num]->colour[3]);
//colour[x] is a float between 0.0 and 1.0
glBegin(GL_POLYGON);
for(each point in structure)
{
glVertex3f([0],[1],[2]); // set vertex
}
glEnd();
The polygons appear on screen but they are all the same colour…
Other initialization stuff i’m using
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
glMaterialfv(GL_FRONT,GL_SPECULAR,light_spectrum);
glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess) ;
glLightfv(GL_LIGHT0, GL_POSITION, light_origin);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
Perhaps it has something to do with the model view??
I’m a newbie and i’m stumped
Carl