i have try this formula to make yaw and pitch in 3d program… how can i roll the object?
yaw
void orientMe(float ang)
{
lx = sin(ang);
lz = -cos(ang);
}
pitch
void orientMe(float ang)
{
ly = sin(ang);
lz = -cos(ang);
}
roll???
i have try this formula to make yaw and pitch in 3d program… how can i roll the object?
void orientMe(float ang)
{
lx = sin(ang);
lz = -cos(ang);
}
void orientMe(float ang)
{
ly = sin(ang);
lz = -cos(ang);
}
roll???