Hello,
I would like to set up a complete 3D-game-programming environment on my computer. Do I need anything other than devcpp and glut32.dll?
(I think of Freeglut, Mesa3D, GL Framework, or the official glut 3.7 release)
If you’re looking for something that already offers a whole bunch of functionality, you might want to have a look at an opensource engine, such as Ogre3D or Irrlicht3D. (Both on sourceforge I believe).
Either way, you may want some sound and networking support as well.
For sound, have a look at OpenAL - it’s oriented toward 3D sound although it doesn’t play music.
Although I tried OpenAL for a while, I eventually decided it was actually not as intuitive to sound as OGL is to graphics, and I went back to DirectSound.
And how can I use DirectSound with DevC++? I think mainly of an understandable DirectX manual…
And another stupid question: If in a given library there aren’t any makefiles for MingW, then what? How can I compile that?
And finally: can anybody mention a Glut library that WORKS with DevC++?(or maybe some installation instructions for Glut3.7 or freeglut would be also very good)
Sorry for the great number of questions but I’m still a beginner in OpenGL…
Viktor Erdélyi