how to compute the viewing frustum when is eye is off the n axis?
(i’m not sure if this would help but…)
there is a tutorial (and code) at:
http://www.markmorley.com
that shows how to grab the frustum in opnegl… .
how to compute the viewing frustum when is eye is off the n axis?
(i’m not sure if this would help but…)
there is a tutorial (and code) at:
http://www.markmorley.com
that shows how to grab the frustum in opnegl… .