glTranslatef(0.0f,meteory,meteorz);
i’m using the above code to move an object
but it also moves all the objects created after this object.
Is there a way that i can stop this from happening??
glTranslatef(0.0f,meteory,meteorz);
i’m using the above code to move an object
but it also moves all the objects created after this object.
Is there a way that i can stop this from happening??
do…
glPushMatrix();
glTranslatef(0.0f, y, z);
//render your object here.
glPopMatrix();
should sort it.
Nutty.
Or just go glLoadIdentity()
j
thanks.