I am making a space flight simulator in opengl and I am new to it. My failed attempts to have normal controls in the game are started to wear my patience. Problem: using input from my MacAlly AirStick (kicks ass!) I try to fly around a simple ship. However the polar (or spherical if you prefer) coordinate system makes it impossible to have an angle of roll, pull up and circle completely around. What happens is the controls act funny and I basically get stuck at the north and south axis. I tried inputing in vector coordinates (took a while to get calcs working right) then convert to polar, it works well except there are reminants of the old problem…I still get stuck at the axis. What am I doing wrong?
At the moment I am only Rotating() before I draw the ship. Is this wrong? HELP!!!
[This message has been edited by Funkyplant (edited 09-12-2001).]