Hi…Does anyone know of a good web-site or link that has a listing of various materials with the ambient, diffuse and specular parameters. ie. The Material “Gold” has ambient:0.24725, 0.1995, 0.0745 diffuse: 0.75164, 0.60648, 0.22648 and specular: 0.628281, 0.555802, 0.366065.
I use an app. called BMChooser, which lets you play with materials till you get a desired material, then you can cut/paste their generated OpenGL code.
A good book:
Roy Hall.
Illumination and Color in Computer Generated Imagery.
Springer-Verlag, New York, 1989.
includes C code for radiosity algorithms.