How can we rotate a texture 2D ? I rotate a GL_QUADS but the texture don’t follow… Is there a function for the texture ?
You must transform texture coordinates.
have u disabled texgen?
are u specifying texture coordinates for each vertice eg glTexCoord2f(0,0)
Yes, I use the glTexCoord2f but the QUAD have a rotate of 45° (I don’t use GenTex) and the texture is at 0°… Is there a solution ?