I build my world to fit in with stuff i made with 3ds max. X, Y, Z (width, lenght, height) But in some examples i see that Y is the height so everything is rotated 90*.
Thats not a real problem, but it is when 3d shapes are calculated. So whats is the correct way??
To be honost i dont want to change from the 3ds max world axis…
[This message has been edited by GL_ZERO (edited 09-14-2003).]