I was wondering if it is possible to display glut text (via glutBitmapString) over shapes drawn in ortho mode. Would I have to switch out of ortho mode to draw the dynamic text or can I still render the text on top of the other shapes drawn while in ortho mode and thus still use the ortho coord system?
So, with glOrtho there is only 1 layer of drawing possible? It’s not possible to adjust the zFar and zNear clipping planes to adjust the z placement of what is being drawn?
I suppose I’m asking as to if I can draw layered items in glOrtho mode a al photoshop.
e.g. in glOrtho mode I draw a quad covering the whole screen, but then want a different coloured quad (or other shape) in the center of the screen to create a picture frames effect.
Is this possible? I want to try and stay in glOrtho mode and draw as much as possible as it’s very fast.