Hi,
I have a very long shape made up of 3 triangle strips to form a “triangluar tube”. The strips are stored a VBO and take up several meg.
I want to texture the 3 triangle strips using a seamless texture. Is there any way to do this without having to store texture coords for every vertex on the strips? The reason is I want to avoid using more VBO memory.
I see there is a glTexGen function, but I don’t understand what it does exactly.
If there isn’t a way to do this then is there anything that can be done with shaders? (I know NOTHING about shaders).
Or maybe something with procedural textures? I’m not overlay fussed about the actual texture, so long as it makes the sides look like a material instead of just painted a single color.
Cheers,
Stuart.