ok. i have a class to create a OpenGL window using Win32 (based off of NeHe). all the window does is draw a teapot and the mouse can make the teapot tumble (similar to the 3D perspective view on many 3D modelers, i.e. 3DStudio, Milkshape). as a standalone app, it works great. i can go fullscreen or windowed, resize the window, move it, etc. i am going to use this for a plugin for milkshape and it needs to be a dll. i made the DLL, and now when i move the window, i lose all mouse interactivity. do i have to do something special on a WM_MOVE? i’ve never noticed anything in any other NeHe tut on WM_MOVE. also, and this is a little OT, when i set up my DLL to capture the mouse, the standard arrow cursor gets replaced with an hourglass. i can still function as normal, but why the hourglass? thanks in advance!
EDIT: i am at work and thus am unable to post any code until i get home. but, as stated above, i used NeHe as a base and haven’t added much Win32 code.
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[This message has been edited by coredump (edited 09-19-2002).]