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Well i used to program directx, now then i used *.x files as models which i built in 3d studio max r3.
But does anybody know a simple way to load and display an x or 3ds file.
Does opengl maybe also have a meshbuilder?
OpenGL doesn’t have any high level stuff like the old DirectX Retained Mode. Your best bet is to get a program called 3D Exploration and use it to export a model to OpenGL .cpp files. This usually works pretty good, but remember to select Tools|Convert To Double Sided.
I usually use my own translator to convert STL files to OpenGL code. The only problem is that STL files do not have information about color, animation, etc. They just have the triangulated mesh. Then I have to assign those variables when I am programming. Too bad OpenGL does not have a MeshBuilder like DirectX…