hi
is there an instruction in openGL to draw round, circular points with GL_POINTS and glPointSize() or are they always rectangular?
thx
hoshi55
hi
is there an instruction in openGL to draw round, circular points with GL_POINTS and glPointSize() or are they always rectangular?
thx
hoshi55
glEnable(GL_POINT_SMOOTH)
And dont forget to enable blending as well…
It may or may not work, depending on your (customer’s) GPU. Antialiased points/lines aren’t required for GL conformance, so not everybody implements them.
As a workaround you can draw a quad with a texture of an AA point on it.