Please explain us how to do it…
Go to www.wotsit.org, download the 3DS file format specifications and start coding !
I think there is a 3DS Import Library somewhere on the web (lib3DS if I remember correctly).
Regards.
Eric
P.S.: if you had searched these forums, you might even have found a thread where one of the contributors was trying to sell his own lib. Look there:
http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/002657.html
For loading 3DS meshes from 3D Studio MAX as well as BMP, TGA (including compressed) textures, check out Mesh3DS; a Visual C++/MFC class that should simplify your work.
Download and usage info is at:
http://p-squared.com/SpaceTime.asp#Mesh3DS
Cheers,
/p2
[This message has been edited by ppinter1 (edited 09-24-2001).]