I have two objects drawn onto a control in an MFC dialog. I’d like to be able to toggle displaying each of the objects independently.
Once drawn, how do I remove a given object in OpenGL?
I have two objects drawn onto a control in an MFC dialog. I’d like to be able to toggle displaying each of the objects independently.
Once drawn, how do I remove a given object in OpenGL?
try glRemoveMyObjectPlease()?
sorry but im new to opengl.
by drawing the same scene again without that object.
<stinkmuffin> you’re starting to piss me off, if you dont know a CRAP about OGL then DONT EVEN POST OKEY
YOU read the manual for god sake
Thanks RigidBody.
Guess I was trying to make it more complicated than it really is.