I have a wierd problem, i had written a code using textures and stencil buffers for a Sun machine. It worked great, no extentions nothing just teximage2d and all that stuff.
I recompiled it for the SGI and no errors were thrown, then when i ran it… the texture would just not show up!!!
Second, when i recompiled it on my mandrake and Savage4 card, the stencil buffer also would not work. I have no idea why this is happening…
Secondly even if i ran it on a sun machine and imported the display to an SGI i still faced the problem of the texture not being shown, though it is loaded.
Im sure it is a glx problem, could anyone let me know what exactly this is?
I know Performer doesn’t like textures that don’t have power of 2 dimensions, so maybe it comes from sgi restrictions? you should try resizing your textures…
I have been trying to resize the texture… my texture is hardly 128 x 128 size… and im sure i tried 64x 64 that did not work either…i dont know why im having this problem, i retried writing a specific code for SGI in itself… and that did not recognise the texture either…
Don’t forget the textures. Ideally as simple
a sample as possible (don’t want to get into working up a large application, with too many lib dependencies etc …)
Rob, i sent the tar.gz file to your email id, check it out, i stripped te excess features but still importing display as well as running on an SGI does not work, i found one more problem, i have a Savage4 (poormans) card and when i tried to run it on my Linux box, this thing once again conked out, but new problem, the stencil buffer is not working…its crazy…compiles great but output sux…im lost.