how can i handle two keys being pressed at the same time?
for some reason, I think your question is more complex.
you can do something like:
// ...
if (pressed(first_key) && pressed(second_key) )
// handle this event
// ...
Ok, as i know it, to handle keyboard events with opengl you do something like this…
glKeyboardFunc(keyboard);
void keyboard(unsigned char key, int w, int h)
{
}
doing it this way, i cant press and hold two keys at the same time, it will only be acting as if i only pressed one key(the last one i pressed and not both)