I have built up an object using basic 2d shapes and placed it in my scene. I am now wanting to transform the object. Do I have to transform all the individual shapes or is there a way to transform the object itself?
(The object is made up of lines and rectangles.)
Thanks #Simbad
Search for hierarchical transformations…
You can use glPushMatrix() glPopMatrix() to select how to do the translations.
glPushMatrix(); transform_entire_object_here glPushMatrix(); local_transformation_of_some_part_of_object glPopMatrix(); glPushMatrix(); transform_other_part_of_object glPopMatrix(); glPopMatrix();
Hi,
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