hum, I know I already ask but i can’t live with this;
has anyone heard of a problem similar to what’s on the picture :
http://www.ece.fr:8000/~miffre/bad.jpg
this is a scene i’ve done in opengl, and I had the same in GTA3 and GTA Vice City…
I dont think there is anything to see with z-fighting, cause i tried to improve it with glPolygonOffset, and I event tried to make the light map not touching at all the textured wall (there is 1 opengl distance unit between the two). Moreover, the white dot lines mov when i move the camera…
so if anybody has an idea, please tell me
wizzo