Hi,
-
I’m using Shadowmaps to put light into my scene.
This results in very dark gfx. How to increase the Gamma ?
I know Quake 3 uses something like gl…Ramp Stuff. I’ve no idea about it. -
Quake 3 has a problem. The models are not shadowed in realtime.
So in my scene my model has normal brightness because of no shadowmaps on it. The map has it so the model doesn’t look like it’s in the scene correctly.
How can I calculate a shadowmap for the Model or increase the map brightness or decrease the model brightness ?
or what would you do ?
Thanks anyway,
StryX