Hello all you gl gurus out there. I am a beginner to OpenGl and I need some help.
I need to use quads to render a model. However, when I render this model, the quads appear incomplete. I can rectify this by using quadstrips, but I need to use quads for my smooth shading. I have tried using glEdgeFlag but to no avail. Does anyone know how rectify this.
HTTP1.1 STATUS 403 Remote Access to this object forbidden This file cannot be directly accessed from a remote site, but must be linked through the Brinkster Member’s site.
If you get that link error, copy the link into the browser bar at the top. That should work. For some reason you cant directly hyperlink there. (It doesn’t hyperlink on my machine).
I am not sure. The dataset is indescrete so I think that the quads a convex. Any ideas???
This is just it! I understand how quadstrips work, but when I pass a 4 independent vertices to gl_quad as opposed to a 2 vertices to a quadstrip for each quad I want attached to the previous, I get the image the URL above points to.
I am providing complete information (4 vertices) for convex simple quads but just seem to get some sort of triangle fan pattern instead. I am not entirely sure why!