I want to create an engine with my existing class, but i don’t know how to arrange it.
Do u have any idea abt it?
- Camera
- frustum culling
- quadtree
- sound
- 3ds Model class
- Network
- Skybox
- AI
- tree (create 2 quad with blending
texture)
10.car movement
11.particle
12.heightmap class
13.multitexturing
14.collision detection
15.physics
16.timer
What objects need to add in?
[This message has been edited by cwc36 (edited 02-16-2003).]