I would like to input B&W video at 30 fps, impose a color palette on each frame, and then blend it with an existing output buffer so as to build up a static image. I am new to Open GL, and would appreciate any advice about how one performs this simple task with Open GL.
nehe.gamedev.net has tutors on blending in openGL and also playing video.
Originally posted by aardbearst:
[b]I would like to input B&W video at 30 fps, impose a color palette on each frame, and then blend it with an existing output buffer so as to build up a static image. I am new to Open GL, and would appreciate any advice about how one performs this simple task with Open GL.