I`m from slovakia …
I try to make some game & i have some problems.
I like to know how do i create a polygon with 3 or more textures on it using multitexturing, not blending & multiple draving of the scene.
My source is working with 2 textures well.
If i try to work with 3, the second texture is not displayed & the light is turned off.
It is possible that my geforce2 mx 32mb does not suport it ??
I`m pasting the code of setting multitextures.
Second problem is… that I dont know how to bring my OpenGL program to get higher framerates as 60 fps in fullscreen I think that it hangs on setting the fulscreen mode,& therefore refreshrate of the monitor because i hear that FPS of OpenGL hangs on it. I have tried to set it thru dmScreenSettings.dmDisplayFrequency =.. but it isnt working… Help me please… Mail me to kakao@host.sk … Thanx 4 your help! +)
KAKAO
GeForce2MX has 2 texture units only. See at www.delphi3d.net where you can find supported extensions and other information such texture units count for particular card/driver combo.
In Windows you can change resolution, color depth and display frequency with ChangeDisplaySettings function. Fill DEVMODE structure and pass it to this function.