is there some special way to set up a perspective view for a win32 fullscreen opengl app?
up until now ive been using glut and presumed setting up a perspective view for a fullscreen app was the same.
the code for perspective views i put under the WM_SIZE case in the windows message handler. is that right also?
You set up the pespective the same way. I think that gluPerspective is the most used function for this. Check out the NeHe tutorials for OpenGL programs that is not using glut.
k, thanks
ok, where do i find the NeHe tutorials using opengl non-glut?