Ive used glTexSubimage2d() to put a blank square in a texture by making a 2d array filled with zeros, but how do I put 1 texture on another texture to make something such as a explosion scar? The scar wont be transparent so I hope I dont need to resort to multitexturing…
[This message has been edited by iNsaNEiVaN (edited 06-25-2001).]