Just created another framework & just for a test threw a simple shader in. I don’t know am I lucky or what, but banding is very well noticable and annoying, like it would be fp16 or smthn. I am runing on 6800GT, 32 bit should be default… How it’ll look on R with 24 bit then???
http://lapas.dau.lv/salitis/img.PNG
vp
varying vec3 VertexPos;
void main(void)
{
gl_Position = ftransform();
VertexPos = (gl_ModelViewMatrix * gl_Vertex).xyz;
}
fp
varying vec3 VertexPos;
void main ()
{
gl_FragColor.rgb = length(VertexPos)*.25.xxx;
gl_FragColor.a = 1.0;
}