I am going through the “OpenGL Programming Guide (Third Edition)” and I tried to do the following line:
glGetFloatv(GL_SMOOTH_POINT_SIZE_RANGE, size);
but the compiler said it didn’t know what GL_SMOOTH_POINT_SIZE_RANGE was. So I looked in the gl.h file and couldn’t find this constant anywhere. I noticed that my gl.h file says:
#define GL_VERSION_1_1 1
So does that mean I’m compiling using version 1.1? And if so, where can I get 1.2 headers and libraries for windows?