I would suggest using C or C++ because the majority of the example code that I have seen out there is written in C/C++. Take a look at www.opengl.org for a ton of OpenGL related code and web pages.
Originally posted by kenneth orr:
I will now concentrate using MS Visual C++
You might want to consider using Borland C++Builder. It makes windows programming and event handling a breeze and it has a fast and higly ANSI C++ compliant compiler. There is a demo on using OpenGL with Borland C++Builder at: http://community.borland.com/article/0,1410,10528,00.html
-bjuano
I use too C++ Builder 4 in order to make a modeler for povray, and it is great. Every event are too simple to manage, button, list, panel ect are too simple to create.
Yeah, it is too too great, really!
Use C ++ Builder.
I have done some benchmarks comparing visual c++ and c++builder with opengl, C++ builder is faster, all the more than u can know compile a visual studio project with c++ builder version 4. Really cool! USE IT !!!
(i’m not from borland…)