hello there,
i’m looking for some info around object collision using opengl. i’m a little bit confused.
where and how to start?
how is it with multibody systems?
is it possible to detect collision according mesh?
how does it work?
each feedback is helpfull 4 me .
OpenGL has nothing to do with collision detection. You need to provide that api yourself, or use one of the publicly available collision detection libraries.