Hi
I have drawn a cylinder which axis is along the z axis. I have lighting problem when I increase the length of cylinder. When it is small, top and inside surfaces are bright. When I increase the length of cylinder it is getting darker. What could be the problem. How can I avoid this?
I do not want to disturb the properties of the object. Is it possible to control the light spreading area or something else (I am not sure), so that entire object will be enough bright to see…
If you are using attenuation with your lights, the cylinder would get darker as the vertices at the ends get farther away from the light. Increasing the number of stacks and slices in the cylinder would help.