From what I understand from what I read at:
http://www.gamedev.net/community/forums/topic.asp?topic_id=311048
I should be able to send multiple GL_TRIANGLE_STRIPs and see vertex 1
of strip 1 connected to vertex 1 of strip 2, etc.
Is this correct (assuming it made sense)?
However, the following render function:
glBegin(GL_TRIANGLE_STRIP);
glVertex3f( -1.0, -1.0, 0 );
glVertex3f( 0, 1.0, 0 );
glVertex3f( 1.0, -1.0, 0 );
glVertex3f( 2.0, 1.0, 0 );
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glVertex3f( -1.0, -1.0, -1 );
glVertex3f( 0, 1.0, -1 );
glVertex3f( 1.0, -1.0, -1 );
glVertex3f( 2.0, 1.0, -1 );
glEnd();
only produces two distinct objects which are not connected.
How can this be accomplished? I assume I am missing some glEnable or
something call.
Thank you.