Sorry about this - brain’s not working at the moment … I need to rotate an object through 60 deg about it’s Y axis and rotate the object through 60 deg along its X axis :
so,
glRotatef(60, 0, 1, 0);
glRotatef(60, 1, 0, 0);
does exactly that … but if I start with a rotation vector :
Vector(0, 60, 0)
what do I have to do to it to apply the 60 degree rotation about its x-axis to get the same result ?
(I normally use quaternions but its not worth it in this case as I simply need the above rotation as a constant …)
Thanks
Andrew