Trouble loading Call of duty

I get this messege when tryin to load the game. Direct x is 9.0c. Drivers from video card were just updated. How do i fix this?

COD 1.3 build win-x86 Mar 2 2004
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files)
C:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files)
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files)
C:\PROGRA~1\CALLOF~1/main
C:\PROGRA~1\CALLOF~1\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:

30013 files in pk3 files
execing default.cfg
couldn’t exec language.cfg
couldn’t exec config.cfg
couldn’t exec autoexec.cfg
========= autoconfigure
configure.csv: using configuration 2000 cpu MHz 256 sys MB 64 vid MB
execing configure.cfg
fs_basepath is write protected.
fs_homepath is write protected.
Hunk_Clear: reset the hunk ok
…detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 2.00 GHz
System memory is 448 MB (capped at 1 GB)
Video card memory is 64 MB
Streaming SIMD Extensions (SSE) supported

----- Client Initialization -----
----- Initializing Renderer ----

----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\system32\opengl32.dll’ ): succeeded
…setting mode 4: 800 600 FS
…using colorbits of 32
…calling CDS: ok
…registered window class
…created window@0,0 (800x600)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 32, 24, 8 )
…43 PFDs found
…hardware acceleration found
…PIXELFORMAT 8 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions

GL_VENDOR: S3 Graphics
GL_RENDERER: KM400/KN400/MMX/K3D
GL_VERSION: 1.2
GL_EXTENSIONS: GL_ARB_point_parameters GL_ARB_multitexture GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_env_add GL_EXT_secondary_color GL_EXT_texture_lod_bias GL_ARB_texture_mirrored_repeat GL_EXT_stencil_wrap GL_EXT_fog_coord GL_ARB_transpose_matrix GL_EXT_separate_specular_color GL_EXT_rescale_normal GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_WIN_swap_hint
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL

Hunk_Clear: reset the hunk ok
Your video card appears to be missing one or more features required to run Call of Duty.

You should install the latest drivers for your video card, being sure to uninstall the old drivers first. If you already have the latest drivers, you should completely uninstall the drivers and then reinstall them. This fixes most problems. If the game still doesn’t work, it may be that your video card does not have the minimum features required. Please check the readme for more information, including a list of supported video cards.

Originally posted by jojo0505:
Your video card appears to be missing one or more features required to run Call of Duty.
You use an integrated 3d chip that is not supported by the game (and never will be, no matter how many drivers/patches you install) because it lacks the hardware support for certain 3d features that are required to run COD.

Sorry, no can do.

hi… i also have this problem…

I am using the nvida msi 6600gt graphics card…

drivers updated to 71.24 … but i can’t seem to run the game…

i got this error

Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 727 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
UI menu load time = 90 milli seconds
RE_Shutdown( 0 )
------ Server Initialization ------
Server: training
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~1\main\paka.pk3 (41 files)
C:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files)
C:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files)
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files)
C:\PROGRA~1\CALLOF~1/main
C:\PROGRA~1\CALLOF~1\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:

60108 files in pk3 files
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 GT/AGP/SSE2
GL_VERSION: 1.5.3
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
picmip2: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Forcing glFinish
Initializing Shaders
…loading ‘scripts/decals.shader’
…loading ‘scripts/hood.shader’
…loading ‘scripts/sky.shader’
…loading ‘scripts/water.shader’
…loading ‘scripts/window.shader’
…loading ‘scripts/hud.shader’
…loading ‘scripts/ui_menus_mp.shader’
…loading ‘scripts/brad.shader’
…loading ‘scripts/carride.shader’
…loading ‘scripts/cloudshadow.shader’
…loading ‘scripts/common.shader’
…loading ‘scripts/effects.shader’
…loading ‘scripts/gfx.shader’
…loading ‘scripts/jeff.shader’
…loading ‘scripts/nodlight.shader’
…loading ‘scripts/paulj.shader’
…loading ‘scripts/river_pj.shader’
…loading ‘scripts/sfx.shader’
…loading ‘scripts/sun.shader’
…loading ‘scripts/surfacelight.shader’
…loading ‘scripts/talon.shader’
…loading ‘scripts/tankcountry.shader’
…loading ‘scripts/tankhud.shader’
…loading ‘scripts/terrain.shader’
…loading ‘scripts/test.shader’
…loading ‘scripts/transparents.shader’
…loading ‘scripts/treeshadowtest.shader’
…loading ‘scripts/truckride.shader’
…loading ‘scripts/ui_hud.shader’
…loading ‘scripts/ui_menus.shader’
…loading ‘scripts/weapons.shader’
…loading ‘fxshaders/jh_fx.shader’
…loading ‘fxshaders/pj_fx.shader’
…loading ‘fxshaders/pj_impact.shader’
…loading ‘fxshaders/weaponfx.shader’
----- finished R_Init -----
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 590 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
UI menu load time = 86 milli seconds

WARNING: Non-localized objective string is not allowed to have letters in it. Must be changed over to a localized string. Support for regular strings with letters WILL be removed: “TRAINING_OBJ10”
IMPORTANT: This warning will become a script error in a few days!
2 merged lightmaps from 12 original lightmaps
Loading surfaces…
WARNING: shadertype ‘@world/metal’ couldn’t load image for ‘textures/industrial/metal@blackpipe’
WARNING: shadertype ‘@world/metal’ couldn’t load image for ‘textures/industrial/metal@blackpipe’
WARNING: shadertype ‘@world/wood’ couldn’t load image for ‘textures/normandy/floors/wood@barnboard1’
WARNING: shadertype ‘@world/wood’ couldn’t load image for ‘textures/normandy/floors/wood@barnboard1’
Corrupt JPEG data: premature end of data segment
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL

----- Server Shutdown -----

Hunk_Clear: reset the hunk ok
Unsupported JPEG process: SOF type 0xc3

Originally posted by <rusty19>:
[b]

WARNING: Non-localized objective string is not allowed to have letters in it. Must be changed over to a localized string. Support for regular strings with letters WILL be removed: “TRAINING_OBJ10”
IMPORTANT: This warning will become a script error in a few days!
2 merged lightmaps from 12 original lightmaps
Loading surfaces…
WARNING: shadertype ‘@world/metal’ couldn’t load image for ‘textures/industrial/metal@blackpipe’
WARNING: shadertype ‘@world/metal’ couldn’t load image for ‘textures/industrial/metal@blackpipe’
WARNING: shadertype ‘@world/wood’ couldn’t load image for ‘textures/normandy/floors/wood@barnboard1’
WARNING: shadertype ‘@world/wood’ couldn’t load image for ‘textures/normandy/floors/wood@barnboard1’
Corrupt JPEG data: premature end of data segment
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL

----- Server Shutdown -----

Hunk_Clear: reset the hunk ok
Unsupported JPEG process: SOF type 0xc3[/b]
This is not an OpenGL or driver related problem, its a problem with some data files for the game.

Did you install a game mod or something like that? Because it looks like that causes the trouble.

If that isnt the case some data files got corrupted somehow and reinstalling the game should fix that.

Hey,I got this problem while trying to run Call of Duty…the funny thing is,mine is a new laptop,with a nVidia GeForce 4 Go card,and it was working alright…one day,I loaded MATLAB 7,and the next day,I got an error in Matlab saying ‘could not query opengl’…then call of duty came up with this message…I tried reinstalling the drivers too,bu it didnt work…what should I do??

COD 1.0 build win-x86 Oct 5 2003
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
C:\PROGRA~1\CALLOF~1/main
C:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:

29625 files in pk3 files
execing default.cfg
couldn’t exec language.cfg
execing config.cfg
couldn’t exec autoexec.cfg
Hunk_Clear: reset the hunk ok
…detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 0.80 GHz
System memory is 511 MB (capped at 1 GB)
Video card memory is 32 MB
Streaming SIMD Extensions (SSE) supported

----- Client Initialization -----
----- Initializing Renderer ----

----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\system32\opengl32.dll’ ): succeeded
…setting mode 3: 640 480 FS
…using colorbits of 32
…calling CDS: ok
…registered window class
…created window@0,0 (640x480)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 32, 24, 8 )
…55 PFDs found
…hardware acceleration found
…PIXELFORMAT 9 selected
…creating GL context: failed
…failed hard
…restoring display settings
…WARNING: could not set the given mode (3)
…shutting down QGL
…unloading OpenGL DLL
----- CL_Shutdown -----
RE_Shutdown( 1 )

Hunk_Clear: reset the hunk ok
Could not load OpenGL. Make sure that you have the latest drivers for your video card from the manufacturer’s web site.

Hey,I got this problem while trying to run Call of Duty…the funny thing is,mine is a new laptop,with a nVidia GeForce 4 Go card,and it was working alright…one day,I loaded MATLAB 7,and the next day,I got an error in Matlab saying ‘could not query opengl’…then call of duty came up with this message…I tried reinstalling the drivers too,bu it didnt work…what should I do??

COD 1.0 build win-x86 Oct 5 2003
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
C:\PROGRA~1\CALLOF~1/main
C:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:

29625 files in pk3 files
execing default.cfg
couldn’t exec language.cfg
execing config.cfg
couldn’t exec autoexec.cfg
Hunk_Clear: reset the hunk ok
…detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 0.80 GHz
System memory is 511 MB (capped at 1 GB)
Video card memory is 32 MB
Streaming SIMD Extensions (SSE) supported

----- Client Initialization -----
----- Initializing Renderer ----

----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\system32\opengl32.dll’ ): succeeded
…setting mode 3: 640 480 FS
…using colorbits of 32
…calling CDS: ok
…registered window class
…created window@0,0 (640x480)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 32, 24, 8 )
…55 PFDs found
…hardware acceleration found
…PIXELFORMAT 9 selected
…creating GL context: failed
…failed hard
…restoring display settings
…WARNING: could not set the given mode (3)
…shutting down QGL
…unloading OpenGL DLL
----- CL_Shutdown -----
RE_Shutdown( 1 )

Hunk_Clear: reset the hunk ok
Could not load OpenGL. Make sure that you have the latest drivers for your video card from the manufacturer’s web site.

Its a known problem, matlab does something funny that breaks OpenGL.

Whatever they do, it aint right and hence their responsibility.

Uninstall Matlab and see if that helps.

Thanks qwerty,but is there no other way without me uninstalling Matlab?? I do need to work on Matlab now,and I cant uninstall it…I tried reinstalling my graphics card drivers,to no avail…

Originally posted by <mrwise>:
Thanks qwerty,but is there no other way without me uninstalling Matlab?? I do need to work on Matlab now,and I cant uninstall it…I tried reinstalling my graphics card drivers,to no avail…
Lets put it this way:

If everything worked fine before you installed matlab and everything is screwed after you installed matlab, its pretty obvious who is the culprit and no that is not the driver.

I did a little research and found this at the MathWorks website:

http://www.mathworks.com/support/solutions/data/1-18IAM.html?solution=1-18IAM

So disable the freaking matlab webserver and see if that helps.

(Why on earth do they manually load the MS software OpenGL implementation at startup? Guess that happens when you let a bunch of PHD do the coding) :eek:

Yeah,the problem’s fixed now…Call of duty runs fine…Thanks a lot,qwerty,I did what u said,to disable Matlab web server…I had been informed that web server might have been the culprit,but I didnt know how to disable it…Yeah,and Matlab was the culprit alright…Well,if they didnt let PhDs do the coding,we might have had more problems with Matlab,dont u think?? Thanks once again…

Originally posted by <mrwise>:
Well,if they didnt let PhDs do the coding,we might have had more problems with Matlab,dont u think??
Nope! They are very good doing algorithms but most of them suck when it comes to implementing them and dealing with the more “technical” stuff.

Buts thats an completly different debate :wink: