Hi! We are using the glTexImage3D subroutine, and want to have really large, or several large textures. The problem is to find information from the card vendors ( and driver implementers) on how large textures (max values for the width, height, depth and type paramters) the different cards support.
I can share the information I have right now, and would appriciate if anyone have information about the capabilities of other cards (especially FireGL4 or NVIDIA-cards).
FireGL2: 256256256 bytes
Wildcat4210: 256256256 bytes
Wildcat5110: 128128128 bytes