JA: v1.0.0.0 win-x86 Aug 5 2003
Initialising zone memory …
----- FS_Startup -----
Current search path:
C:\Archivos de programa\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Archivos de programa\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Archivos de programa\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Archivos de programa\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base
23728 files in pk3 files
execing default.cfg
execing jaconfig.cfg
couldn’t exec autoexec.cfg
…detecting CPU, found Intel Pentium IV
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
----- Client Initialization -----
----- Initializing Renderer ----
----- Client Initialization Complete -----
— Common Initialization Complete —
Working directory: C:\Archivos de programa\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData
Initializing OpenGL subsystem
…initializing QGL
succeeded
…setting mode 3: 640 480 FS
…using colorsbits of 16
…calling CDS: ok
…registered window class
…created window@0,0 (640x480)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 16, 16, 0 )
…1 PFDs found
…hardware acceleration found
…PIXELFORMAT 2 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions
…no supported texture compression method found
…ignoring texture compression
…using GL_EXT_texture_env_add
…GL_EXT_texture_filter_anisotropic not found
…WGL_EXT_swap_control not found
…using GL_ARB_multitexture
…using GL_EXT_compiled_vertex_array
…GL_EXT_point_parameters not found
…GL_NV_point_sprite not found
…GL_NV_register_combiners not found
…GL_ARB_vertex_program not found
…GL_ARB_fragment_program not found
GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect 4.0 /x86/MMX/SSE (Sep 18 2003 17:15:16)
GL_VERSION: 1.4 Mesa 5.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_convolution GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_MESA_window_pos GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled (0.000000 of 0.000000)
Dynamic Glow: disabled
------- sound initialization -------
Initializing DirectSound
- Ancient version of DirectX - this will slow FPS
locked hardware. ok
------ Server Initialization ------
JA: v1.0.0.0 win-x86 Aug 5 2003
Server: yavin1
Loading shader text …
… 3391 shader definitions loaded
------- Game Initialization -------
gamename: base
gamedate: Aug 29 2003
glGetError() = 0x500
…loaded 1877 faces, 58 meshes, 134 trisurfs, 0 flares
Corrupt JPEG data: premature end of data segment
Corrupt JPEG data: premature end of data segment
----- CL_Shutdown -----
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL
Unsupported marker type 0xa3