I actually solved the subsystem problem buuuuut… the intros don’t work, the mouse is out of control, and when i try to play it gives this message!
— Common Initialization —
Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001
----- FS_Startup -----
Current search path:
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak5.pk3 (259 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak4.pk3 (593 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak3.pk3 (669 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak2.pk3 (4722 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak1.pk3 (772 files)
C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak0.pk3 (11175 files)
C:\PROGRA~1\EAGAME~1\MOHAA/main
18190 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn’t exec localized.cfg
execing autoexec.cfg
Unknown command “fov”
couldn’t exec custom.cfg
…detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput…
Couldn’t set DI coop level
Falling back to Win32 mouse support…
------- Input Initialization Complete ------- 149
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\System32\opengl32.dll’ ): succeeded
…setting mode 4: 800 600 FS
…using colorsbits of 16
…calling CDS: ok
…registered window class
…created window@0,0 (800x600)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 16, 16, 0 )
…19 PFDs found
…hardware acceleration found
…PIXELFORMAT 2 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions
…GL_EXT_texture_compression_s3tc not found
…GL_ARB_texture_compression not found
…GL_EXT_texture_env_add not found
…WGL_EXT_swap_control not found
…GL_ARB_multitexture not found
…GL_EXT_texture_env_combine not found
…GL_EXT_compiled_vertex_array not found
…WGL_3DFX_gamma_control not found
GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect NVIDIA GeForce2 MX/MX 400
GL_VERSION: 1.2 Mesa 3.1
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_logic_op
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_MESA_window_pos
GL_EXTENSIONS: GL_MESA_resize_buffers
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_EXT_shared_texture_palette
GL_EXTENSIONS: 3DFX_set_global_palette
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 9541394 clocks
glDrawPixels w/ RGB: 9709588 clocks
glTexSubImage2D w/ BGR: 6994364 clocks
glTexSubImage2D w/ RGB: 3523832 clocks
DrawBackground: using glTexSubImage2D with RGB data
------ Force Feedback Initialization -----
Loading ff…
ff: Creating feedback device:
ff: …no ff mouse found
Failed to load ff dll
--------- Force Feedback Shutdown --------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: suetorbeck
IP: 63.215.175.40
------- Sound Initialization (full) -------
Sound opened using Direct Sound
‘Miles Fast 2D Positional Audio’ provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 22050
------- Sound Initialization Complete ------- 1377 ms
Setting up Shaders
Loading inventory…
----- Client Initialization Complete ----- 9608 ms
— Common Initialization Complete — 16838 ms
Working directory: C:\PROGRA~1\EAGAME~1\MOHAA
Loading Localization File global/localization.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV: lay(), playing EAlogo.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV: lay(), playing 2015intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV: lay(), playing intro.RoQ
-------- CL_Vid_Restart_f --------
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…hiding window
…destroying window
…window successfully destroyed
…resetting display
…shutting down QGL
…unloading OpenGL DLL
----- Initializing Renderer ----
----- R_Init -----
Cmd_AddCommand: r_infostaticmodels already defined
Cmd_AddCommand: r_infoworldtris already defined
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\System32\opengl32.dll’ ): succeeded
…setting mode 4: 800 600 FS
…using colorsbits of 16
…calling CDS: ok
…created window@0,0 (800x600)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 16, 16, 0 )
…19 PFDs found
…hardware acceleration found
…PIXELFORMAT 2 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions
…GL_EXT_texture_compression_s3tc not found
…GL_ARB_texture_compression not found
…GL_EXT_texture_env_add not found
…WGL_EXT_swap_control not found
…GL_ARB_multitexture not found
…GL_EXT_texture_env_combine not found
…GL_EXT_compiled_vertex_array not found
…WGL_3DFX_gamma_control not found
GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect NVIDIA GeForce2 MX/MX 400
GL_VERSION: 1.2 Mesa 3.1
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_logic_op
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_MESA_window_pos
GL_EXTENSIONS: GL_MESA_resize_buffers
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_EXT_shared_texture_palette
GL_EXTENSIONS: 3DFX_set_global_palette
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 6434182 clocks
glDrawPixels w/ RGB: 10872708 clocks
glTexSubImage2D w/ BGR: 3283644 clocks
glTexSubImage2D w/ RGB: 3158440 clocks
DrawBackground: using glTexSubImage2D with RGB data
Setting up Shaders
----- finished CL_Vid_Restart_f ----
-------- CL_Vid_Restart_f --------
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…hiding window
…destroying window
…window successfully destroyed
…resetting display
…shutting down QGL
…unloading OpenGL DLL
----- Initializing Renderer ----
----- R_Init -----
Cmd_AddCommand: r_infostaticmodels already defined
Cmd_AddCommand: r_infoworldtris already defined
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\System32\opengl32.dll’ ): succeeded
…setting mode 4: 800 600 FS
…using colorsbits of 16
…calling CDS: ok
…created window@0,0 (800x600)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 16, 16, 0 )
…19 PFDs found
…hardware acceleration found
…PIXELFORMAT 2 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions
…GL_EXT_texture_compression_s3tc not found
…GL_ARB_texture_compression not found
…GL_EXT_texture_env_add not found
…WGL_EXT_swap_control not found
…GL_ARB_multitexture not found
…GL_EXT_texture_env_combine not found
…GL_EXT_compiled_vertex_array not found
…WGL_3DFX_gamma_control not found
GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect NVIDIA GeForce2 MX/MX 400
GL_VERSION: 1.2 Mesa 3.1
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_logic_op
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_MESA_window_pos
GL_EXTENSIONS: GL_MESA_resize_buffers
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_EXT_shared_texture_palette
GL_EXTENSIONS: 3DFX_set_global_palette
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 7208396 clocks
glDrawPixels w/ RGB: 5764836 clocks
glTexSubImage2D w/ BGR: 3658916 clocks
glTexSubImage2D w/ RGB: 2862184 clocks
DrawBackground: using glTexSubImage2D with RGB data
Setting up Shaders
----- finished CL_Vid_Restart_f ----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------ Server Initialization ------
Server: training
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
------ Server Initialization Complete ------ 7.03 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn’t prefetched and tiki-specific sounds for it won’t work. To fix prefetch the tiki. Ignore if you don’t use that tiki on this level.
Parse/Load time: 5.409000 seconds.
-------------UBERSOUND DONE---------------
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn’t prefetched and tiki-specific sounds for it won’t work. To fix prefetch the tiki. Ignore if you don’t use that tiki on this level.
Parse/Load time: 0.552000 seconds.
-------------UBERDIALOG DONE---------------
----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…hiding window
…destroying window
…window successfully destroyed
…resetting display
…shutting down QGL
…unloading OpenGL DLL
----- Server Shutdown -----
WARNING: Medal of Honor requires a video card with multitexturing capability
Im going insane here! I have a NVIDIA GeForce2 with the latest drivers. And the game worked fine on my cousin’s lesser comp… Im really in a jam here.