Welcome to the OpenGL Discussion and Help Forums.
OpenGL.org is now being...
05-12-2016, 07:50 PM
Questions from end-users on how to best use OpenGL with their hardware, applications & games
OpenGL makes application...
09-28-2016, 01:11 AM
Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding
How to get a hit point vector...
09-29-2016, 11:14 AM
If you are just beginning to code with OpenGL, post your questions here
simple CGA shader
Today, 10:02 AM
For experienced OpenGL programmers - advanced topics and discussions
eglclientwaitsync waits for...
09-29-2016, 04:45 PM
Discussion about the OpenGL Shading Language and related ARB extensions
Builtin math function...
Yesterday, 04:45 PM
Discussions specific to OpenGL coding under Windows
Convert 3D model file to .h...
Today, 02:31 AM
Discussions specific to Linux - getting things to work, hardware acceleration and coding
09-27-2016, 09:20 PM
Coding and performance using OpenGL on the Macintosh
OpenGL GLFW and GLEW Setup...
09-27-2016, 11:59 PM
Discussions about OpenGL toolkits and mid-level APIs such as GLUT, GLFW, GLM, etc.
How do I detect ONLY 1 mouse...
Yesterday, 03:44 PM
Driver specific - performance tips, extension support, issues, new releases
Vulkan driver upgrade not...
09-22-2016, 09:27 PM
Discussions about OpenGL scene graphs & Higher Level APIs such as Open Inventor, IRIS Performer, Open Optimizer
High level APIs alternatives
12-18-2015, 11:27 AM
OpenGL continues to evolve and improve. Here you can offer specific suggestions about what features should be added to future revisions.
Vendor neutral anti aliasing...
08-11-2016, 05:28 AM
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