Part of the Khronos Group

Carina cross-platform OpenGL API-based 3D Viewer adds support for X3D and VRML97

Categories: Applications |

Sep 30, 2005

The goal of Carina is to create a portable, high quality viewer for 3D formats, as well as a plugin for web browsers. It uses the QT library, OpenGL API and Java. The new v20050927 adds Anchor, Avatar, PointLight, and SpotLight nodes, crease angles and texture coordinates in indexed face sets, as well as support for X3D classic and xml encodings. Carina uses XSL-T to convert between formats such as X3D XML and Classic encodings to xVRML. The application knows about the transformation and, with Java enabled, will load the file as if it had a native parser specifically for that format. This opens the door for future versions of Carina to allow end-users to add transformations, and for Carina to chain them together until a format is reached that it can load. (Collada anyone?) Downloads are available for Windows, Mac, and Linux (as source)

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GLSL compiler front-end and GLSL validation tool updates with source

Categories: Developers |

Sep 26, 2005

3Dlabs has released updated versions of the open source GLSL compiler front-end and GLSLvalidate. GLSLvalidate can be used to determine whether a shader conforms to the OpenGL Shading Language specification. Validating a shader with this tool ensures that it will be portable to all implementations that conform to the OpenGL Shading Language specification. Because the GLSL parser is built into this tool, GLSLvalidate can be used on systems even if they do not support OpenGL or the OpenGL Shading Language. Source code is available for both the compiler front-end and for GLSLvalidate

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Shallows GPGPU library facilitates OpenGL API-related C/C++ coding

Categories: Developers |

Sep 26, 2005

Shallows is an opensource (GPL) C++ library designed to make GPGPU programming easier and safer. The goal is to reduce the time spent on writing and debugging OpenGL API-related C/C++ code, so the developers of GPGPU applications can concentrate on implementing the algorithms instead. GPGPU applications are all about performance, the overhead by using shallows is therefore kept low. In contrast to Brook and Sh the Shallows library is familiar to an experienced OpenGL developers mental view of the GPU pipeline, while at the same time checking for errors and minimize the number of codelines necessary for common GPGPU tasks.

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GPUflame OpenGL API-accelerated fractal flame renderer

Categories: Applications |

Sep 26, 2005

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GPUflame is a GPU-accelerated renderer for iterated function system fractals. It generates high quality images using the OpenGL API to accelerate the compuatation and high-dynamic range display. It is based on Scott Drave’s fractal flame algorithm (as used in the “Electric Sheep” screensaver).

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Amanith v0.1.1 vector graphics frameworks adds 64-bit support and new OpenGL API animation example

Categories: Developers |

Sep 26, 2005

Amanith Framework is a cross-platform (Linux, Win32, Mac OX X, FreeBSD, Linux and IRIX) open source C++ framework for 2D and 3D vector graphics. The new v0.1.1 adds support for 64bit (Linux and Windows), hierarchical animations and and example that shows how animations can be combined with realtime accelerated rich graphics, using the OpenGL API.

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SARGE Animation SDK Update V1.5 adds morph mesh feature and OpenGL API example

Categories: 

Sep 26, 2005

SARGE is an animation SDK that helps you to import object and character animations from 3D modelling software into your own OpenGL API-based application or game engine. Version 1.5 released with new Mesh Morph feature for using details in your animations such as facial expressions, muscle simulation, object deformations and many other things. The new downloadable demo is an OpenGL API-based example.

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jMonkey Java engine with OpenGL API shader support enhances performance

Categories: Developers |

Sep 23, 2005

jME (jMonkey Engine) is a high performance scene graph based graphics API written in Java using LWJGL and the OpenGL API. It features high level effects, such as: imposters (render to texture), environmental mapping, lens flare, tinting, particle systems, geometry including bezier patches, line, points, models import, terrain, and LOD, and shader support using ARB vertex and fragment shaders. The new 0.9 optimizes and enhances the core API for a cleaner, faster and better overall engine.

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Raydium v0.680 open source game engine adds video to texture

Categories: Developers |

Sep 22, 2005

Raydium is an open source game engine that features 3D captures, data repositories, in-game live video capture and playback, a themable GUI, networked physics, full Python bindings, and many other things. All rendering (meshes, OSD, GUI, particles, video) is done using the OpenGL API. The new v0.680 adds video to texture, dynamic lightmaps, full docs and more.

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ATI 3D Developer Days Oct 19-20 in San Francisco

Categories: Developers |

Sep 21, 2005

ATI 3D Developer Days will be held October 19-20 in San Francisco ($150 registration) and will cover ATI’s latest developer tools and SDKs for creating OpenGL API-based shadow-mapping techniques, parallax occlusion mapping, dynamic glossy environment reflections and more with a focus on 3D games. There will also be a session on using the ATI Imageon 2300 and OpenGL ES to optimize 3D games running on current generation cell phones.

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Firefox 1.5 (alpha 2)  canvas element for programmable graphics could support OpenGL API-based 3D c

Categories: Developers |

Sep 21, 2005

The open source Firefox Web browser continues to grow in popularity.  Firefox 1.5 alpha 2, comes with many features for XML developers, including XML parsing, XHTML, CSS, XSLT, SVG, XML Events in JavaScript, and XForms. It also includes a new canvas HTML element for programmable graphics. canvas is an element that serves as a scriptable, bitmap drawing surface for things like business presentation graphics, specialized forms controls, simulations, and complex data visualization. Mozilla’s canvas currently supports only two-dimensional graphics, but 3D is on the horizon if OpenGL API facilities are made available for the Mozilla platform.  OpenGL developers are encouraged to get involved.

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Shade 8 3D modeling and rendering software enhances OpenGL API accelerated real-time previews

Categories: Applications |

Sep 20, 2005

Shade is a 3D graphics toolkit for designers, illustrators and architects. The new Shade 8 features network rendering, stronger modeling tools including polygon mesh editing, better integration with Poser, a new Toon renderer, faster Radiosity calculation, an improved Callisto renderer and enhanced OpenGL API-based preview with streamlined options, UV texture mapping preview, and pbuffer support. Available for Win32 or Mac.

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ArKaos VJ adds OpenGL API hardware-accelerated video engine

Categories: Applications |

Sep 20, 2005

ArKaos VJ lets visual artists create live visual performances. It can mix video from multiple sources with 2D and 3D effects, adding layers of luminance and chrominance and other graphical effects. The new VJ3.5 (preview release) adds support for OpenGL API hardware accelerated image and video processing using the GPU. Pixel-shaders allow advanced image processing in a minimum development time thanks to the per pixel treatment; whereas vertex-shaders allow advanced light effects and volumes deformation thanks to the per vertex treatment.

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Nvidia FX Composer 2 to support OpenGL Shading Language and use COLLADA format

Categories: Developers |

Sep 19, 2005

The slides from Iron Developer 2005 includes a presentation on the upcoming FX Composer 2. FX Composer makes shader development and optimization easier for programmers while providing an intuitive GUI for artists customizing shaders for a particular scene. The new FX Composer 2 will add a new plug-in architecture, UI improvements, Python.NET scripting, and support the OpenGL Shading Language as well as Cg and HLSL, with API independent shader editing.  It will also use the COLLADA XML project format.

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Spartlet (alpha) multiplyer networking 2D space shooter using the OpenGL API

Categories: Applications |

Sep 19, 2005

Sparklet (alpha) is a multiplayer networking client-server, top-down view, space shooting game for 2 or more remote players. Different maps, space ships and game modes are available. It is written in pure ANSI C++ and runs well under Linux and Windows, using the OpenGL API for graphics

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Video tutorials in Spanish for programming the OpenGL API with MFC/Win32

Categories: Developers |

Sep 16, 2005

This is a set of 13 beginner video tutorials in Spanish for using OpenGL API with MFC/Win32. Topics include prmitives, color, rotation, materials, textures, transparencies, and 2D text.  New tutorial are added regularly. Con estas lecciones aprende las bases de la programacn OpenGL, la cual es usada para el desarrollo de videojuegos.

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gDEBugger V2.0 adds performance views to make it easy to pinpoint OpenGL API graphic pipeline perfor

Categories: Developers |

Sep 16, 2005

gDEBugger is a debugger and profiler that traces application activity on top of the OpenGL API, letting programmers see what is happening within the graphic system implementation to find bugs and optimize application performance. The V2.0 adds performance graph and dashboard views that contain performance counters graphs of gDEBugger, Windows and vendor-specific graphic boards (NVIDIA and 3Dlabs), including: CPU/GPU idle, graphic memory consumption, vertex and fragment processors utilizations, number of function calls per frame, amount of loaded textures and texels, frame per second, and many others. This lets you easily pinpoint graphic pipeline performance bottlenecks.

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GIMP 2.0 normal map and DDS plug-ins use OpenGL API for display

Categories: Applications |

Sep 16, 2005

The normalmap plug-in for GIMP 2.0.x converts images into RGB normal maps uses the OpenGL API to display a dynamic 3D preview of a per-pixel lit quad textured using the generated normal map.  The DDS plug-in allows you to load and save images in DirectDraw Surface (DDS) format. It uses the OpenGL API and your graphics card to compress/decompress images using the ARB_texture_compression extension, as well as generate mipmap chains using the SGIS_generate_mipmap extension.

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FlatFrag OpenGL API-accelerated arcade-style shooter adds textured explosions

Categories: Applications |

Sep 15, 2005

FlatFrag is a GPL multiplayer arcade-style action shooter game. It is played from a bird’s eye view and contains some 3D effects in order to make it not seem too flat. The OpenGL API is used for fast 3D graphics and SDL provides cross-platform UI and audio functions.The latest v0.3 release adds textured explosions and an overview location map.

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OpenRM V1.6.0 scene graph adds OpenGL API-accelerated 3D texture volume rendering and multitexturing

Categories: Developers |

Sep 14, 2005

OpenRM is an LGPL Open Source, cross-platform scene graph API for Linux/Unix/Windows that uses the OpenGL API for hardware-accelerated rendering. The new v1.6.0 include support for multitexturing, application-supplied display list and texture object identifiers, a new family of indexed surface primitives, texturing and lighting support for vector-based primitives, and full hardware-accelerated 3D texture-based volume rendering on Windows. The application initialization sequence has been streamlined to more easily accommodate use with third-party GUI libraries (FLTK, Qt). RPMs are available for x86_32 and x86_64 platforms. There is extensive documentation including a 578-page Programming Guide and multiple demonstration application suites.

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Simplifikator 3D reduction tool uses OpenGL API for previews

Categories: Applications |

Sep 14, 2005

The Simplifikator (pre-alpha) is a unique automatic 3D static model reduction tool that optimizes a model for display at a specific screen resolution. Only vertices and texture data that are required for that resolution make it into the final model. The results is a single mesh and with one texture. The software is built using Open Inventor and uses the OpenGL API for previews.

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Stellarium v0.7 OpenGL API-based celestial renderer adds eclipses and better meteor showers

Categories: Applications |

Sep 13, 2005

Stellarium is free GPL software which renders 3D photo-realistic skies in real time with using the OpenGL API. It displays stars, constellations, planets, nebulas and as well as ground, landscape and fog. The new v0.7 adds object search, Stellarium scripting, mouse navigation, realistic eclipses, new landscapes, internationalization, better meteor showers

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Planar StereoMirror 3D monitor using OpenGL API-enabled stereoscopic rendering

Categories: Processors |

Sep 13, 2005

SD1710 StereoMirror is a stereoscopic 3D LCD monitor for geospatial image analysis and photogrammetry. It supports OpenGL API applications that use stereoscopic rendering on commercially available graphics cards.

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Java Bindings for the OpenGL API (JOGL) integrates with Java2D

Categories: Developers |

Sep 12, 2005

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The current binary snapshot of JDK 6 build 51 contains support for integrating 3D OpenGL API-based graphics via JOGL with Swing widgets and Java2D rendering with full hardware acceleration, enabling fast and portable mixed 2D/3D visual effects from the Java programming language. Check out this forum posting for more details and an online demo via Java Web Start.

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Real time fluid solver viewer using EXT_framebuffer_object extension

Categories: Developers |

Sep 12, 2005

RTFSS is a fast open source fluid simulator of arbitrary fluid phenomena (gas,water,liquid drops, dams, etc.). It includes a viewer based on the OpenGL API featuring: shadows (it uses EXT_framebuffer_object if avaiable for high quality shadow maps and stencil buffer for educational purposes),points sprites for light display, dynamic lights, split screen rendering with different modes of rendering on each half, camera path selection via splines, video screen recording via VFW codec, anisotropic filtering if available, and multisampling. Includes source and exectuables for Linux/IA32 and Windows 32.

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veLib library V1.2 for distributed realtime virtual reality (VR) simulations adds OpenGL Shading Lan

Categories: Developers |

Sep 12, 2005

The Virtual Environments Library (veLib) is a light-weight yet complete cross-platform software framework for distributed realtime virtual reality (VR) simulations offering a unified interface to input devices, OpenGL visualization, and spatial audio. The new v1.2 adds a framework to access pixel and vertex shaders via the OpenGL Shading Language (GLSL), optional support for vertex buffer objects (VBOs) (with increases in actual frame rate of 50% to 100%), and a comprehensive reference manual.

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Sylphis 3D motion blur effect implemented using the OpenGL Shading Language

Categories: Developers |

Sep 12, 2005

Sylphis 3D is an OpenGL API-based 3D game engine, that supports per pixel lighting and shadows along with realistic physics. The new demo from a pre-release version, features a motion blur effect implemented using the OpenGL Shading Language. You can also see the bloom post-process effect and virtual displacement mapping (parallax bump mapping).

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The state of Linux graphics

Categories: Developers |

Sep 07, 2005

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This article discusses the state of graphics under Linux using X Server and how it can be modernized.  Topics include accelerated desktop GUIs using the OpenGL API, the X Render extension, DRI, hardware, OpenGL ES, a proposal for Extended EGL, windowing, security, and a description of how all the various libraries work together.  This is good reading for anyone interested in Linux graphics.

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DefColStudio interactive deformable modeling framework using the OpenGL API

Categories: Developers |

Sep 07, 2005

DefColStudio is a simulation framework implementing several methods for deformable modeling and collision handling. In addition to the interactive simulation of soft bodies, the framework also features rendering based on OGRE and the OpenGL API, an easy to use GUI based on CEGUI, and console and scripting capabilities.

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Magpie Pro OpenGL API-based lip-sync and animation software adds alpha channel export

Categories: Applications |

Sep 07, 2005

Magpie Pro is a professional OpenGL API-based lip-sync and animation timing tool for creating accurate 2D, 3D and stop motion facial animations. The v 2.2.0 update adds support for 24-bit audio files, export of image sequences with alpha channel and many bugfixes.

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Reflection demo using EXT_framebuffer_object extension

Categories: Developers |

Sep 06, 2005

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This demo uses the EXT_framebuffer_object extension to render four reflective spheres (this can be easily extended to other objects). For each sphere a cubemap is generated containing the image which is seen on the corresponding sphere. For older graphics cards or drivers which don’t support the extension yet, a compatibility code-path using texture-copy-operations is supplied. The complete source code of the demo and the framework is available

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PGNX Surgical surgical gesture assistance framework using engine OpenGL API -based GPU-accelerated p

Categories: Applications |

Sep 06, 2005

PGNX Physics is a GPU-accelerated physics engine based on the OpenGL API. It can simulate any phenomena from quantum physics to realistic video-game interactions. PGNX Surgical is a derived surgical gesture assistance framework which makes use of PGNX Physics soft objects interactions computing and rendering features, in a beating heart surgical operation (1Khz haptic rendering performed with a Sensable Phantom haptic device).

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360 Game Creator OpenGL API-accelerated 2D game engine

Categories: Developers |

Sep 06, 2005

360 Game Creator is a complete development environment for 2d games,
featuring a fully unified lighting and shading system powered by the OpenGL API and OpenGL Shading Language. It features per pixel lighting and optional pre-baked raytraced shadows or real time dynamic projected shadow mapping. A custom GUI driven map editor, scripting and AI set up provide enables any type of 2d tile or character driven game. For Windows, Linux and Mac and all code is cross-platform portable.

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Crystal Space OpenGL API-based 3D engine new pseudo-stable release through CVS

Categories: Developers |

Sep 06, 2005

Crystal Space is a portable Open Source 3D engine which lots of features. It fully supports the OpenGL API including stencil shadows and vertex and fragment shaders (shaders through ARB extensions and CG). The latest stable release (0.98r004) is getting old. The next stable release will be 1.0 but there is still more work to be done. The pseudo-stable versions available through CVS are not as well ttested but are recommended for people to try and use.

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BEK ENGINE v1.01 OpenGL API-based 3D game engine with support for dynamic cubemapping and per-pixel

Categories: Developers |

Sep 06, 2005

The BEK ENGINE is an OpenGL API-based 3D game engine that supports BSPs, POV rendering, per-pixel parallax/bump mapping, dynamic cubemapping, robust shadow volumes, occlusion queries, a particle system, OpenAL and more. Demo available

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GlGuiA v0.0.3 OpenGL API-based GUI package for Ada uses Glfw for low level management

Categories: Developers |

Sep 01, 2005

GlGuiA is a set of GUI packages for Ada 2006 including an extensible set buttons, scales, trees, message boxes, and dialog boxes. It uses the OpenGL API for drawing primitives, and is consequently platform-independent The new v0.0.3 uses the Glfw framework for low-level windows and events management, improves font handling and adds view manipulations.

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Something Fishy: OpenGL API -based Aquarium screen saver for Windows and Mac OS X

Categories: Applications |

Sep 01, 2005

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Watch as your monitor fills with water and real 3D fish invade your desktop. Thanks to the ultra-fishy magic of the OpenGL API, the underwater lighting effect is dynamically projected onto the background and fish, so if the surface of the water ripples, so does the refracted light. Heaps of other options, and additional fish available on the website. Available for both Windows and Mac OS X.

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Massive Jet uses OpenGL API-based GPU rendering to generate digital crowd scenes

Categories: Applications |

Sep 01, 2005

Massive Jet is an autonomous agent 3D animation application that enables the creation of large-scale, believable digital crowd shots “out of the box” with high quality and a low learning curve.  GPU-accelerated rendering using the OpenGL API enable huge-scale shots to be rendered 30 times faster at film quality without a render farm or additional software.

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