Aug 30, 2010
In this episode of Adventures in OpenCL tutorials, we cover OpenCL context sharing with OpenGL. We make a simple particle system to demonstrate this feature. One of the most important aspects of this feature is the time we can save by doing rendering and calculations on the same memory in the GPU, this means we don’t need to copy data back and forth!
Category: Developers •
Posted on 08/30 at 02:53 AM
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