Part of the Khronos Group

Toon shading, vertex and per pixel lighting tutorials using the OpenGL Shading Language

Nov 03, 2005

These GLSL demos (GL_062 - GL_066) use the OpenGL Shading Language to demonstrate vertex shading, per pixel lighting, toon shading, multi-texturing and color keying.

Category: Developers

Posted on 11/03 at 09:44 AM


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