Part of the Khronos Group

OpenGL SDK now online

Feb 23, 2007

This is not a traditional SDK in the sense that it doesn’t arrive on CD-ROM, and it isn’t one monolithic download. Instead, it is a gathering of 3rd party contributions from many of the leaders in the community. In some cases the information and downloads are available directly from the SDK on In other cases, you’ll find links to the original materials elsewhere on the web. In all cases, the contributions have been hand selected and represent the best of what’s out there. New contributions will come online often, so check back frequently.

Category: Developers

Posted on 02/23 at 08:24 PM


Well a traditional SDK is what is needed…

Something like

Posted by Shade  on  02/24  at  05:58 PM

I have to agree with Shade.

A traditional SDK was what I was hoping for. This is just a portal, not an SDK.


Posted by Twixn  on  02/25  at  10:57 PM

I want to stay very optimistic about Khronos’s future with OpenGL but this has to be the most biggest letdown this year. Please make a standard SDK like the rest of the world does. There is just too many problems with third-party solutions as far as excellent support goes. I will have to pass on this. I would expect Khronos to realize this and do something similar with OpenKode (whatever it is) but specifically for a general-purpose computer and not this mobile sh*t Khronos seems to more specialize in. Bad move.

Posted by redshock  on  03/01  at  06:45 AM

This is quite a letdown, and not at all what I was hoping for. As others have pointed out, this is nothing more than a portal, and is a pretty blatant abuse of the term ‘SDK’. Hopefully a real software development kit will be released soon, and this mistake can be forgotten.

Posted by bstempel  on  03/02  at  04:50 PM

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