Part of the Khronos Group

Heat haze effect using the OpenGL Shading Language and FBO

May 06, 2005

This demo with source, simulates a heat haze effect through several render to texture passes and a set of OpenGL Shading Language shaders and ARB programs. It uses FBOs to do the offscreen rendering, however if your current driver doesn’t support them, there is a fall back to using the good old glCopyTexImage2D function.

Category: Developers

Posted on 05/06 at 11:02 AM


Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer