Equalizer v0.2 parallel OpenGL API rendering framework adds support for scalable rendering
Dec 30, 2006

Equalizer is an open source programming interface and resource management system for scalable multipipe OpenGL API-based applications. Version 0.2 adds support for scalable rendering, by using multiple CPU’s, GPU’s and computers to scale the rendering performance of a single view. Currently supported are sort-first (2D), sort-last (DB) and eye task decomposition, as well as parallel compositing, including, but not limited to, direct send and binary swap sort-last compositing. Equalizer is a cross-platform toolkit and is initially available for Linux and Mac OS X.
Category: Developers •
Posted on 12/30 at 09:38 AM
