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June updates to Magnum C++11 and OpenGL/GLES/WebGL graphics engine

Jul 07, 2014

Magnum is multiplatform 2D/3D graphics engine written in C++11 and modern OpenGL, released under MIT license. The June snapshot brings experimental Android support, windowless applications and command-line tools also on Windows and OS X, OBJ importer plugin, improved texture and mesh handling, multisample textures, instanced rendering, more robust support for driver detection and workarounds, ability to combine pure GL API calls with Magnum code and build system and documentation enhancements.

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GLIntercept 1.3 adds OpenGL 4.4 logging + bug fixes

Jun 20, 2014

The OpenGL logging/debugging tool GLIntercept has been updated to include the latest OpenGL XML registry headers and fixes several minor bugs.

Category: Permalink

ogldev: Multi-Pass Shadow Mapping With Point Lights tutorial published

Jun 16, 2014

The 43rd installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to implement shadow originating from point lights.

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Khronos announces OpenGL ES 3.1 Conformance Test

Jun 06, 2014

The Khronos OpenGL ES Working Group is pleased to announce the launch of the OpenGL ES 3.1 Adopter Program. The program gives participants access to the OpenGL ES 3.1 conformance test, and allows them to submit implementations for conformance certification. The OpenGL ES 3.1 conformance test builds on the latest version of the ES 3.0 test, which includes greatly enhanced shading language coverage contributed by drawElements Ltd. It adds eighteen new test categories covering the new features of ES 3.1, including compute shaders, image and buffer object load/store, atomic operations, and indirect drawing.  In addition to the conformance test, the working group has released updated API and shading language specifications, containing many corrections and clarifications.

More information about the Adopter program can be found in the Adopters’ Agreement and the . The updated specifications are available in the Khronos OpenGL ES Registry.

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Flash Is Dead … Long Live WebGL

Jun 03, 2014

Recent research shows that WebGL is now supported on more devices than Flash. It’s the bigger platform. In fact, WebGL powered HTML5 is now the largest platform on the planet for interactive browser graphics. Now that WebGL is available on IE and Safari as well, we should see WebGL become even bigger. Long live WebGL!

Category: DevelopersApplicationsPermalink

NVIDIA releases updated driver with OpenGL fixes and support for new GPUs

May 31, 2014

NVIDIA released an updated driver for the Linux X64 (AMD64/EM64T) display driver. Along with additonal support for many NVIDIA GPUs, there are also a few fixes for OpenGL including: fixed a performance regression when running KDE with desktop effects using the OpenGL compositing backend; fixed a regression that could cause OpenGL rendering corruption on X screens with 30 bit per pixel color; Added support for the GLX_EXT_stereo_tree extension and added support for the GLX_NV_delay_before_swap extension.

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OGLplus 0.46.0 released

May 29, 2014

OGLplus is a collection of open source, cross-platform libraries which implement an object-oriented facade over the modern OpenGL and also OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient. This release also brings a major re-implementation of several key parts of the library.

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OpenGL compatible Image libaries

May 28, 2014

Looking for an image library for your OpenGL project? We’ve got you covered. Just added is LodePNG: a PNG image decoder and encoder, all in one, no dependency or linkage to zlib or libpng required. It’s made for C (ISO C90), and has a C++ wrapper with a more convenient interface on top.

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Qt and OpenGL Part 1: Loading a 3D Model with Open Asset Import Library (Assimp)

May 27, 2014

The first in a series to cover using OpenGL with Qt. This instalment looks at how to use Open Asset Import Library (Assimp) (1) to load 3D models from some common 3D model formats. The example code requires Assimp version 3.0. The code also uses Qt for several convenience classes.

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OpenGL and WebGL training materials, examples and code

May 27, 2014

Edward Angel is Professor Emeritus of Computer Science at the University of New Mexico and Founding Director of the Art, Research, Technology and Science Laboratory (ARTS Lab). Edward Angel has written and co-written a number of books on OpenGL. He has posted example code, solutions and workshop material on his home.

Category: DevelopersPermalink

New Maestro 3D Scanner MDS400, now available using OpenGL

May 26, 2014

The last born in the family of three-dimensional scanner line Maestro. Renewed in the shape with a new Italian design. Smaller and lighter and more powerful, fast and easy to use. Maestro 3D is a three-dimensional scanner for dental and desktop applications, open and integrable in third party CAD/CAM solutions, complete with S.D.K. (Software Development Kit). Maestro 3D control software and user interface are built using AGE3D Engine. AGE3D is based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games.

Category: Permalink

SilverLining 3 Offers Hi-Res 3D Clouds for OpenGL

May 20, 2014

Sundog Software has released version 3.0 of the SilverLining Sky, 3D Cloud, and Weather SDK for OpenGL game & simulation developers. SilverLining 3 features high-resolution volumetric cumulus clouds using a novel hybrid approach, new towering cumulus clouds, the ability to create highly detailed weather systems, and many visual improvements.

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Khronos Group is soliciting quotations to implement OpenVX conformance tests

May 06, 2014

The Khronos Group is soliciting quotations to implement conformance tests for the emerging OpenVX computer vision library standard. Khronos is pleased to receive queries or responses relating to this RFQ from any interested party. If you are interested to bid on this RFQ, please let us know of your interest as soon as possible and send your full proposal by the close of business on May 30th 2014 to .(JavaScript must be enabled to view this email address) as per the attached instructions. If you have any additional questions, you can direct them to this same e-mail address. 

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IWOCL 2014: 5 days left to register!

May 06, 2014

There are just 5 days left to register for the International Workshop on OpenCL (IWOCL), to be held in Bristol, UK on May 12th & 13th next week! Over 100 OpenCL practitioners are expected to attend, including leading members of the academic and industrial OpenCL community. For a complete list of technical talks and tutorials see the website.

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GameWorks provides advanced multi-platform OpenGL samples

Apr 29, 2014

NVIDIA GameWorks provides OpenGL code samples that build from the same source code for Android, Windows, and Linux platforms. Examples demonstrate bindless graphics, path rendering, tessellation, instancing, multi-draw indirect, and more. Now you can write advanced OpenGL programs with a common user interface for all these platforms.

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