Jan 14, 2014
Redsdk 3D graphics kernel to cover both real-time visualization and photo-realistic rendering features for Windows, Linux and OS X has just reached version 3.3. Until now, the configuration of a shader in a material was using the vertex shader and the pixel shader stages of the OpenGL rendering pipeline. Redsdk 3.3 adds the support for the geometry shader stage. Redsdk programmers can therefore add a geometry processing stage to every shader, written in GLSL or in ARB, two standard programming languages for shaders.
Jan 10, 2014
The Triton Ocean SDK version 2.61 contains OpenGL-specific performance enhancements, making it possible to render an infinite ocean with thousands of 3D waves in just 1-4 milliseconds. Triton simulates Beaufort scales 1-9, swells, wakes, foam, spray, and more in real time for games and simulations.
Jan 10, 2014
GLFW is a library for portable OpenGL application development. It manages windows, OpenGL contexts, resolution switching and provides keyboard, mouse, controller and time input. Version 3.0.4 adds fixes for a large number of bugs, support for OS X Lion full screen and better support for custom build setups.
Jan 08, 2014
The new NVIDIA 332.21 WHQL driver introduces a variety of new SLI profiles and ensures maximum performance and system stability across all titles as well as support for OpenGL 4.4 in GeForce 400-series and later GPUs.
Jan 06, 2014
Remograph today announced the release of Remo 3D v2.4. This new version 2.4 of Remo 3D brings new texture transformation tools, support for eliminating transformation matrices and other various fixes. The full list of new features and improvements can be found in the release notes on our website. Remo 3D was developed using OpenGL, OpenSceneGraph, FLTK and Lua.
Jan 06, 2014
The second edition of the OpenGL 4 Shading Language Cookbook is now available. This new edition includes coverage of recent additions to OpenGL such as compute shaders, image load/store, immutable textures, debug messaging, separate attribute format and more. Other additions include recipes on order independent transparency and shadow volumes. Full source code is available via GitHub.
Jan 06, 2014
KlayGE is an open source, cross-platform game engine with plugin-based architecture. It provides a framework to make game development, testing, porting as simple as possible. The latest version 4.4.0, OpenGL and OpenGLES plugins are upgraded to support OpenGL 4.4 and OpenGL ES 3.0.
Dec 19, 2013
SPECviewperf 12, released by SPEC’s Graphics Performance Characterization group (SPECgpc) on December 18, 2013, is an all-new version of the worldwide standard for measuring graphics performance based on professional applications. SPECviewperf 12 measures the 3D graphics performance of systems running under the OpenGL and Direct X application programming interfaces.
Dec 13, 2013
Elementacular is an OpenGL based plugin for Autodesk Maya. The project is designed to make it easy and fast to create stunning visual effects. The goal is to make it faster and more fun for artists to create photorealistic or artistic clouds and rocks for high-end film, commercials and games. The plugin is built using the newest OpenGL 4.4 specifications which enabled the team at the Computer Graphics Lab / Alexandra Institute to create a high-quality volumetric raymarching and procedural noise generator which works in real-time using compute shaders and image load / store. Visit www.elementacular.com for demonstration videos and beta sign up.
Dec 05, 2013
The newly announced Barco MXRT-7500 is a high-end display controller for medical imaging. It uses the AMD FirePro W7000 core and adds medical imaging OpenGL specific driver enhancements. Compared to the previous generation, the MXRT-7500 achieves, on average, a 34% performance improvement on 2D benchmarks and a 28% improvement on OpenGL 3D benchmarks.
Dec 03, 2013
OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the modern OpenGL® and also OpenAL® and EGL C-language APIs. It provides wrappers which automate resource and object management, error handling and make the use of these libraries in C++ safer and more convenient.
Dec 02, 2013
NeoAxis Group Ltd has released a new version of the OpenGL-based universal environment for 3D project development NeoAxis 3D Engine 2.0. This new version includes many improvements as well as significant changes in technology licensing. With version 2.0, one of the editions of the engine will be completely free.
Nov 26, 2013
Catzilla is a quick and comprehensive benchmarking program that uses algorithms found in the latest PC video games allowing users to see how their PCs will handle the most demanding games. The free EVGA version of the Catzilla benchmark allows users to run the 720p test and compare it with others.
Nov 22, 2013
OpenTK is a fast, low-level OpenGL binding for C#, F# and VB.Net. The latest version adds strongly-typed enums for OpenGL 4.4 and OpenGL ES 3.0, and improves platform support via a brand-new SDL2 backend. Use it standalone or inside a UI on every major platform (Windows/Mac/Linux, Android/iOS.)
Nov 20, 2013
At SC13 The Khronos Group announced the release of the OpenCL 2.0 Specification for Heterogeneous Computing and the launch of the OpenVX 1.0 Provisional Specification for Computer Vision Acceleration.