Mar 17, 2014
The Khronos Group has announced the immediate release of the OpenGL ES 3.1 specification, bringing significant functionality enhancements to the industry-leading, royalty-free 3D graphics API that is used on nearly all of the world’s mobile devices. OpenGL ES 3.1 will provide the most desired features of desktop OpenGL 4.4 in a form suitable for mobile devices.
Mar 11, 2014
Shaderific version 3.2 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 and OpenGL ES 3.0 shader programs directly on any iOS device. Version 3.2 adds support for OpenGL ES 3.0 and GLSL ES 3.0. The new capability of using 3D textures in a shader program is demonstrated by a shader that generates a procedural fire effect based on a pre-calculated 3D noise texture. A new blending mode allows rendering of multiple blended objects. The blending factors and blending function can be customized without interrupting the rendering loop.
Mar 10, 2014
With only a few days remaining to reserve a seat, the Khronos Group meetups at GDC 2014 are quickly approaching. We’re looking forward to seeing everyone for lots of learning, prizes and refreshments. Complete details are online. Our seven meetups include OpenCL and WebCL, OpenGL ES and OpenGL, WebGL, COLLADA with glTF and OpenVX, Camera and StreamInput. As well a joint press conference with the PC Gaming Alliance will take place on March 19th 2014, with lots of interesting news for everyone. There will be many speakers from many companies. This is a not to be missed 2 day event for anyone going to GDC.
Mar 10, 2014
Graham Sellers has written a post that looks forward into the future of OpenGL. Answering questions like how do features make it into OpenGL, who decides what the functions should be called, and what goes in the core specification and what remains an extension. In his post, Graham talks about the process at Khronos — the standards body that produces the OpenGL specification, its members, the process of creating and publishing and suggests how you, as a user, are able to contribute.
Mar 07, 2014
A new version of GpuTest is available. GpuTest is a cross-platform OpenGL benchmark for Windows, Linux and OS X. This new version adds a FP32 / FP64 (OpenGL 4.0) test as well as an online GPU database to store benchmark scores and OpenGL / OpenCL information.
Mar 03, 2014
The Khronos Group is proud to announce seven DevU Meetups to be held at GDC 2014 on March 19th and 20th. Sessions include OpenCL, OpenVX in conjunction with Camera and StreamInput, OpenGL ES and Mobile, OpenGL, WebCL, Collada with glTF and last but not least, a WebGL session. These not to be missed meet ups are free to all GDC attendees. You can find complete details on the Khronos event page. Spacing is limited and seat reservation is highly recommended.
Feb 26, 2014
A direct continuation of the 14.1 betas, these drivers contain a number of bug fixes for 14.1 as well these drivers are also AMD’s launch drivers for Thief. As far as bug fixes are concerned, the primary focus is on Mantle bugs, though a few Direct3D/OpenGL bugs are also covered. AMD sends word that they’re also making a rather significant code drop this week to the open source Radeon drivers for Linux. The open source Radeon driver has traditionally lagged the closed source driver as AMD cleans up code and clears documentation for release, so this code drop should significantly close the gap between the two, including a substantial OpenGL feature level upgrade to v4.3.
Feb 26, 2014
muvee Device Solutions Group announced the release of the muvee Advanced Multimedia SDK (mAMS) to enable customers, partners and developers to create video applications with video, text, and audio support. mAMS eliminates the big hurdles of developers having to learn the intricacies of multimedia frameworks, by using third party libraries like OpenGL and OpenMax.
Feb 26, 2014
We are proud to announce an OpenGL & OpenGL ES version of NoesisGUI. NoesisGUI is an user interface framework built on hardware accelerated vector graphics. It offers a modern and elegant approach to the problem of user interfaces in real-time applications. You can find more information at our forums where you can also request for a trial. We also have a Vimeo channel with videos online.
Feb 25, 2014
OpenTK 1.1 is now using hand-optimized IL assembly to minimize call overhead and memory consumption of OpenGL 4.4 functions. Use OpenTK to write desktop and mobile OpenGL applications in C#, F# and VB.Net.
Feb 18, 2014
NVIDIA introduced a pair of new mid-range graphics processors, the GeForce GTX 750 Ti and GeForce GTX 750, the first in the graphic chip maker’s stable to use elements of its next-generation “Maxwell” architecture. Both the GTX 750 and the GTX 750 Ti support DirectX 11.2 and OpenGL 4.4.
Feb 17, 2014
Nice website to compare various OpenGL blend modes.
Feb 17, 2014
jMonkeyEngine is an OpenGL game engine made for developers who want to create 3D games following modern technology standards. The engine is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop and mobile platforms. The latest release adds preview support for the iOS platform by using Avian - A lightweight Java Virtual Machine.
Feb 14, 2014
OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the modern OpenGL and also OpenAL and EGL C-language APIs. It provides wrappers which automate resource and object management, error handling and make the use of these libraries in C++ safer and more convenient.
Feb 07, 2014
The OpenGL examples are implemented using OpenGL 3.2, 4.1 and 4.3. Depending on the supported OpenGL version, the programs do run on Windows, Linux and Mac. Furthermore, the website also hosts some OpenGL ES 2.0 and 3.0 examples. Thanks to the platform abstraction of GLUS, the OpenGL ES 2.0 programs do run on the Raspberry Pi and i.MX6. A Graphics Engine (early stage) based on OpenGL 4.1 plus 8 examples can also be found on the website. All source code and assets can be downloaded from GitHub.