Headline News
Programming NV_path_rendering
Nov 28, 2012
This annex expands upon how to program the NV_path_rendering extension described in the GPU-accelerated Path Rendering SIGGRAPH Asia paper.
Category: Applications • Permalink
DiSTI’s GL Studio Illumenated by New Runtime Engine
Nov 27, 2012
The DiSTI Corporation announced the debut of Lumen, GL Studio’s new runtime engine. GL Studio powered by Lumen provides enhanced development features and increased capabilities. Among the set of new features, Lumen allows GL Studio users to integrate their graphical content with DirectX based scene generators opening up deployment options beyond the standard OpenGL landscape.
Category: Applications • Permalink
Better syntax highlighting for GLSL
Nov 27, 2012
Sadly, syntax highlighting for GLSL shaders in QTCreator and Kate (KDE) didn’t catch up with the latest language definitions. This posting provides an updated syntax definition that supports up to GLSL 4.30 as well as shaders for OpenGL ES 2.0/3.0. Based on the #version definition inside of the shader it even is able to detect the language version and mark only available keywords, build-in variables and functions as such. Notes to install the free glsl.xml file are provided.
Category: Developers • Applications • Permalink
Jellypie Software Release 3D Box Shot Pro v2
Nov 26, 2012
Jellypie Software are delighted to announce the release of 3D Box Shot Pro v2. Featuring all new OpenGL driven embossing, debossing and environment mapping effects, 3D Box Shot Pro v2 now includes some amazingly detailed iPhone 5 models that are rendered in real time using the OpenGL rendering engine. The new effects allow you create amazing bump mapped virtual packaging for Software Boxs, DVD Cases, eBook Covers, iPhones, Cans and computer monitors. 3D Box Shot Pro v2 can also now import external .md2 models as well as .3ds files. With print quality rendering of images of upto 67 mega pixels, 3D Box Shot Pro is perfect for creating virtual packaging images for use on the web or in print.
Category: Applications • Permalink
Color management suite based on OpenGL
Nov 20, 2012
The MAÏDOTEC Suite allows understanding, visualizing and controlling all aspects of color management. Based entirely on an OpenGL engine, it includes an innovative graphic user interface combining 2D and 3D widgets. All color manipulations, including image processing in very high resolution and display of high dynamic color images are GPU based and fully interactive. The MAÏDOTEC Suite is multiplateform and available on Windows, Mac OS and Linux. A free demo version is also available.
Category: Applications • Permalink
OpenGL Loader Generator 1.0 Release
Nov 09, 2012
Say goodbye to old, monolithic OpenGL loaders like GLEW. You’ll never get another “unresolved external” linker error again. The OpenGL Loader Generator is out of Beta and ready for your code. This is a tool that generates a header and source file that you include directly in your project. It gives you the extensions you ask for, without the clutter of 600KB headers of stuff you never use. You include the files directly in your project, just like regular header and source files. No libraries to build or link to.
Category: Developers • Permalink
GLFW 2.7.7 released
Nov 09, 2012
GLFW is a library for portable OpenGL application development. It manages windows and OpenGL contexts, resolution switching, keyboard, mouse, joystick and time input, and more. Version 2.7.7 adds several bug fixes, Visual C++ 2012 project files and support for more swap interval methods on X11.
Category: Developers • Permalink
The SuperShaper is now OpenSource
Nov 08, 2012
The SuperShaper is a desktop application for Windows which allows creating high detail 3D meshes from the “Super Formula”. It features: - OpenGL 3.2 rendering in a wxWidgets GUI - Support for meshes of up to 1 million vertices. - OpenCL acceleration for real-time manipulation and morphing of the shapes - OBJ export of the shapes for use in other software. The project is now OpenSource.
Category: Developers • Applications • Permalink
ogldev: modern OpenGL tutorials ported to Windows
Nov 08, 2012
All the OpenGL tutorials at http://ogldev.atspace.co.uk/ are now available for Windows users for building under Visual Studio 2010.
Category: Developers • Permalink
OGLplus 0.21.0 released
Nov 08, 2012
OGLplus is an open-source library implementing a thin object-oriented facade over the OpenGL (version 4) C-language API. It provides wrappers which automate resource management and makes the use of OpenGL in C++ safer and easier. OGLplus comes with more than 80 examples of usage and several tutorials. This release brings several small improvements and two new tools - a simple text rendering utility and a parser/reader for Blender’s .blend files.
Category: Developers • Permalink
OpenGL training at Qt Developer Days
Oct 31, 2012
Qt Developer Days running from November 12 - 14, 2012 in Berlin Germany, will include a session on Modern OpenGL with Qt5. OpenGL is a central part of QtQuick2 in Qt 5 and also plays a key role in displaying the main content of many widget-based applications. A basic level of linear algebra will be assumed for this course (multiplying a matrix and a vector). Mathematics will be kept to a bare minimum so as not to get in the way of eye candy!
Category: General • Developers • Permalink
ogldev: ‘Stencil Shadow Volume’ tutorial published
Oct 30, 2012
The 40th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to implement stencil shadow volumes.
Category: Developers • Permalink
eBook: Spieleentwicklung - OpenGL mit Fun-Faktor
Oct 29, 2012
Based on our OpenGL tutorial series, our new german eBook “Spieleentwicklung - OpenGL mit Fun-Faktor” is now available on Amazon. On 430 pages, this eBook covers the fundamentals of modern OpenGL programming. Contents: -Post Processing -Deferred Lighting -Screen Space Ambient Occlusion (SSAO) -Deferred Shadow Calculations -HDR Rendering, Tone Mapping, Luminance Adaption and Bloom -Scene Composition (Layered Rendering) -Frame Buffer and Render Buffer Objects -Skeletal Animation -Uniform Buffer, Texture Buffer and Texture Array Objects -Geometry Instancing (Uniform Buffer Instancing and Texture Buffer Instancing) -Managed Rendering -GLSL Shader Programming -Resource Management -Lighting Models and Normal Mapping -Texture and Sampler Objects -Vertex Buffer and Index Buffer Objects -OpenGL Initialisation and Shutdown -Graphics Framework Programming
Category: Applications • Permalink
DirectFB Demo running on R-CarH1 (via OpenGL)
Oct 25, 2012
This demo shows the new ilixi compositor running via DirectFB’s new compositing infrastructure. All acceleration is provided by OpenGL. There are pure OpenGL GLES2 clients like gears and a dashboard.
Category: Developers • Permalink
OpenGL Loader Generator
Oct 16, 2012
Are you tired of OpenGL loaders like GLEW that have huge headers with hundreds of extensions you never use? Plagued by “unresolved externals” and other errors when using OpenGL loading libraries? The OpenGL Loader Generator is a tool that generates a header and source file that you include directly in your project. It gives you the extensions you ask for, without a gigantic 600KB header cluttered with stuff you’ll never use. You just include the files directly in your project, just like regular header and source files. No libraries to build or link to.
Category: Developers • Permalink
