Sep 04, 2013
This book is written against OpenGL 3.3 core profile and details over 40 recipes on diverse topics which allow the reader to 1) Explore current graphics programming techniques including GPU-based methods from the outlook of modern OpenGL 3.3 2) Learn how to implement GPU-based volume rendering algorithms 3) Discover how to employ GPU-based path and ray tracing 4) Create 3D mesh formats and skeletal animation with GPU skinning 5) Explore graphics elements including lights and shadows in an easy to understand manner And a lot more. In addition, the entire book source code may be downloaded from the publisher web site and run as desired. The book is also available from Amazon.
Sep 03, 2013
WRATH is a library to facilitate drawing user interfaces with GL in an optimized fashion. It does not address window creation or event handling for that matter. It only handles drawing and creation of objects that represent that drawing. To that end WRATH can be made to work in a variety of toolkits that allow drawing with OpenGL or OpenGL ES.
Sep 03, 2013
The 42th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial shows how to improve shadow quality using a technique known as Percentage Closer Filtering.
Sep 03, 2013
Magnum is multiplatform 2D/3D graphics engine written in C++11 and modern OpenGL. Its goal is to simplify low-level graphics development and interaction with OpenGL using recent C++11 features and to abstract away platform-specific issues. Ported to Linux, Windows and Google Chrome Native Client, supports core profile OpenGL 2.1 through OpenGL 4.4, OpenGL ES 2.0 and OpenGL ES 3.0 along with modern extensions. Contains vector math library, modular and extensible scene graph, OpenGL-accelerated text rendering API and plugin-based media import. Magnum uses RAII principle, has OpenGL state tracking and transparent support for EXT_direct_state_access. With automatic fallback to core functionality for unsupported extensions it allows the users to develop OpenGL applications with less code and less explicit state and extension handling. The engine is licensed under MIT license.
Aug 19, 2013
The new 3D adventure game Shades of Sanity is the “spiritual successor” of Sanitarium including some of the DreamForge development team such as Keith Leonard from the old OpenGL Unreal port. The game is a first person 3D horror adventure game inspired by the team’s work on Sanitarium. The 3D engine is new from the ground up and uses OpenGL for rendering. We make heavy use GLSL Shaders, framebuffer_objects, conditional rendering, occlusion query, vertex buffer objects, anisotropic filtering, GLEW, geometry shaders, KHR_debug, etc…. The engine is a lighting prepass renderer with some modern features such as bokeh, bloom, real time ambient occlusion, refraction, and even deferred ray marched reflections.
Aug 08, 2013
The Khronos Group has posted the slide decks from the OpenGL BOFs at SIGGRAPH. The OpenGL and many other BOF slides can be found on the Khronos website.
Aug 08, 2013
OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the modern OpenGL® and also OpenAL® and EGL C-language APIs. It provides wrappers which automate resource and object management, error handling and make the use of these libraries in C++ safer and more convenient. OGLplus comes with more than 100 examples of usage and several tutorials. Among other things this release brings the DSATextureEXT class for direct-state-access texture operations, several new examples and improvements to the build system.
Aug 06, 2013
The OpenGL SuperBible is now shipping. If you haven’t ordered your copy of the sixth edition of the OpenGL SuperBible, now is the time. Example code is also available online. The book is available in book and e-book editions.
Aug 05, 2013
AutoQ3D is a full CAD application that let you make a lot of things in 2D & 3D. AutoQ3D CAD is easy to use and fast for everybody and has published a new 3D algebra which can replace the quaternions. The fast and light CAD editor is available in your favorite platform thanks to the use of OpenGL and OpenGL ES. AutoQ3D CAD Runs on Mac, iPad & iPhone, Android, Windows and Linux.
Aug 05, 2013
The Delphi/Pascal OpenGL Headers of the Delphi OpenGL Community have been updated to the latest 4.4 release of OpenGL. The header is a one-in-all unit, and supports all OpenGL versions up to 4.4 (core and extensions). It can be used with Delphi and Freepascal and supports a wide range of platforms, including 32- and 64- Bit Windows, Linux and Mac OSX. The current download and changelog can be found on the header’s official page on our wiki.
Aug 05, 2013
Learn by doing with a series of game prototypes to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Just released, prototype 6 is focusing on AI and gameplay: -Solar System Sectorization (fleet rendezvous and war zones nearby a planet or moon) -Special Operations (Solar System Annexion, Economic and Political Destabilisation) -more realistic gameplay -variable difficulty levels
Aug 02, 2013
Along with performance improvements, AMD Catalyst 13.8 windows beta driver now offers full support for the OpenGL 4.3 feature set.
Jul 31, 2013
NVIDIA is the first to put OpenGL into mobile devices with the Project Logan GPU announced at SIGGRAPH, more than twenty-one years after OpenGL was released. The Project Logan GPU is based on the same Kepler architecture that powers the latest generation of GPUs – including the GeForce GTX Titan and our GeForce GTX 780 GPUs — shrunk down to fit on a chip no bigger than a thumbnail.
Jul 30, 2013
Following the release of OpenGL 4.4 and GLSL 4.40 at Siggraph 2013 G-Truc has completed his traditional review. Each extension is described in detail, with the expected hardware support and contains some personal views on opportunities for an OpenGL 4.5 version.
Jul 29, 2013
The Unofficial OpenGL SDK now has support for OpenGL 4.4 in the GL Load component.