Headline News
OpenGL Loader Generation 2.0 now supports OpenGL 4.4
Jul 22, 2013
The OpenGL Loader Generator version 2.0 provides full loading support for OpenGL 4.4 and the most recent OpenGL extensions.
Category: Developers • Permalink
GLEW 1.10.0 supports OpenGL 4.4
Jul 22, 2013
GLEW 1.10.0 is now available and includes OpenGL 4.4 support.
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NVIDIA releases OpenGL 4.4 beta drivers
Jul 22, 2013
To coincide with the release of OpenGL 4.4, NVIDIA is pleased to announce our OpenGL 4.4 beta drivers are available for immediate download for Windows and Linux. These drivers provide full OpenGL 4.4 and GLSL 4.40 functionality and implement all the ARB extensions released today, which include ARB_bindless_texture, ARB_compute_variable_group_size, ARB_indirect_parameters, ARB_seamless_cubemap_per_texture, ARB_shader_draw_parameters, ARB_shader_group_vote and ARB_sparse_texture. Also released is a new extension called NV_blend_equation_advanced, which adds many new advanced blending equations. Further details and driver downloads are available at the NVIDIA OpenGL 4.4 website.
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Khronos Releases OpenGL 4.4 Specification
Jul 22, 2013
The Khronos™ Group today announced the immediate release of the OpenGL® 4.4 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.4 unlocks capabilities of today’s leading-edge graphics hardware while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing units (GPUs) across diverse operating systems and platforms. Also, OpenGL 4.4 defines new functionality to streamline the porting of applications and titles from other platforms and APIs. An official feedback thread is available in the OpenGL forums.
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The OpenGL ARB cordially invites you to come attend the yearly BOF at Siggraph
Jul 19, 2013
The OpenGL ARB cordially invites you to come attend the yearly BOF at Siggraph. We’ll be meeting on Wednesday evening at 7:00pm at the Hilton Anaheim hotel. Besides the latest news on OpenGL we’ll have three blitz presentations of 10 minutes each on topics that I hope are of interested to you, our OpenGL developers. Right after will be the OpenGL ES BOF, followed by an awesome party. I hope to meet you there!
- OpenGL 4.4 introduction, news and updates
Barthold Lichtenbelt – OpenGL ARB Working Group chair - NVIDIA - nvFX: A New Shader-Effect Framework for OpenGL and OpenGL Compute and other APIs
Tristan Lorach – Senior Devtech Engineer - NVIDIA - From DirectX to OpenGL in 2013
Karl Hillesland – demo/research team - AMD - OpenGL Batching for the masses
Samuel Gateau – Senior Devtech Engineer - NVIDIA
Category: General • Applications • Permalink
OpenGL at SIGGRAPH 2013
Jul 19, 2013
The Khronos Group will be in booth #235 on the main aisle on the Exhibition floor at SIGGRAPH 2013. Drop by and check out their “History of the Mobile Phone” display, showcasing the last 30 years of mobile phone technology. Exhibition attendees will receive their choice of a Khronos T-Shirt or pint glass or Khronos technology reference card when they complete a tour of this informative and entertaining pictoral exploration of the history of the mobile phone.
Category: General • Developers • Permalink
FurMark 1.11.0 Released
Jul 19, 2013
The new version of FurMark, the popular OpenGL stress test utility for graphics cards, is available. FurMark 1.11.0 adds the display of NVIDIA GPU Boost limiting policies for GeForce GTX 600 and GTX 700.
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New & Exciting OpenGL 3 Benchmark
Jul 17, 2013
There’s finally a new and visually exciting OpenGL benchmark to try out for Linux, OS X, and Windows users alike. The benchmark also supports OpenGL 3.x contexts for making testing more exciting with regard to the Linux graphics driver stack.
Category: General • Developers • Permalink
OpenGL Gets Faster With OS X 10.9 Mavericks
Jul 16, 2013
Beyond Apple’s forthcoming OS X 10.9 “Mavericks” release finally bring OpenGL 4.0 support to Apple hardware, there’s also GL performance improvements to make OS X more competitive with other operating systems for gaming.
Category: Developers • Applications • Permalink
GpuTest 0.5.0 released
Jul 15, 2013
GpuTest is a simple cross-platform OpenGL benchmarking utility available for Windows, Linux and OS X. GpuTest includes several 3D tests (from OpenGL 2 to OpenGL 4) and can be launched from the command line. GpuTest 0.5.0 improves the Linux support with a better management of Mesa Gallium3D driver and comes with two new tests.
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OGLplus 0.33.0 released
Jul 11, 2013
OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the OpenGL® (version 3 and higher) and also OpenAL® (version 1.1) and EGL (version 1.4) C-language APIs. It provides wrappers which automate resource and object management and make the use of these libraries in C++ safer and more convenient. OGLplus comes with more than 100 examples of usage and several tutorials.
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Simulating Ship Wakes with the Triton Ocean SDK
Jul 11, 2013
Realistic ship wakes are important for maritime training, and for games that take place at sea. The Triton Ocean SDK 2.3 introduces a novel approach for rendering 3D ship wake effects in OpenGL, including Kelvin wakes, propeller wash / turbulent wakes, bow waves, foam, and spray effects. All done in a single pass, these effects work over 3D waves and can handle ships moving on arbitrary paths. Videos, demos, and evaluation SDK’s are freely available.
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Equalizer 1.6 released
Jul 08, 2013
Version 1.6 of the open-source, cross-platform parallel rendering framework for OpenGL is now available for download. This version adds integrated head tracking support using VRPN or OpenCV, asymmetric eye positions for stereo rendering and a stable API for the now separate Collage network backend.
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Redsdk 3.2 physically enlightens your renderings
Jul 08, 2013
Redsdk is a 2D/3D graphics kernel which covers all the rendering features for real-time visualization and photo-realistic rendering. In this new version, Redsdk adds the physical simulation of lights, sky and sun to its renderings, as well as the output of vectorized Hidden Line Removal (HLR) views for printing or PDF creation.
Category: Developers • Applications • Permalink
Microsoft supports WebGL
Jun 30, 2013
In a massive about-turn, after declaring WebGL to be insecure and working on its own http replacement, IE11 will support WebGL and Goggle’s SPDY protocol. HTML5 support is also much improved, and some much-needed interface tweaks have been delayed.
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