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Redsdk 3.1 crunches the Apple

Sep 12, 2012

Redsdk is a 2D/3D graphics toolkit which covers all the rendering features for real-time visualization and photo-realistic rendering. In this new version, Redsdk offers many new feature as well as the support of MacOS X.

Category: DevelopersApplicationsPermalink

Remograph Releases Remo 3D v2.3

Sep 07, 2012

Remograph, providers of products and services for the computer graphics, visual simulation and 3D modeling markets, announced the release of Remo 3D v2.3. Remo 3D is an effective OpenGL-based tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight. Remo 3D is currently available for Microsoft Windows 7/Vista/XP/2000 and Linux. This new version 2.3 of Remo 3D brings support for importing of ESRI Shape attributes, some new script functions and other various fixes. The full list of new features and improvements can be found in the release notes on our website.

Category: DevelopersApplicationsPermalink

ogldev: ‘Silhouette Detection’ tutorial published

Sep 07, 2012

The 39th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to dynamically detect the silhouette of a 3D object which is created when light fall upon it.

Category: DevelopersPermalink

Equalizer 1.4 released

Sep 07, 2012

Equalizer is the standard framework to create and deploy parallel, scalable OpenGL 3D applications. Equalizer 1.4 is a feature release extending the 1.0 API, introducing major new features, most notably asynchronous readbacks, region of interest and thread affinity for increased performance during scalable rendering. It culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and related high-performance C++ libraries.

Category: DevelopersApplicationsPermalink

NVIDIA Quadro K5000 GPU comes to Mac Pro

Sep 07, 2012

NVIDIA announced today that its new Quadro K5000 GPU will be available on Apple Mac Pro. Based on Nvidia’s internal tests, the Kepler architecture enables the Quadro K5000 GPU for Mac to run key content-creation applications up to twice as fast at lower power than the Fermi-based Quadro 4000 for Mac, while the new chips also provide support for OpenGL and OpenCL.

Category: GeneralDevelopersProcessorsPermalink

Bringing Regal OpenGL to Native Client

Sep 05, 2012

This #AltDevBlogADay article discusses using Regal with Google’s Native Client to bring desktop OpenGL applications to NaCL more quickly and easily.

Category: DevelopersApplicationsPermalink

Drishti-2.1.0 released

Sep 04, 2012

An update for Drishti (version 2.1.0) is now available for download at the google code site. This volume exploration and presentation tool runs on GPUs having OpenGL 2.0 or higher capability. Drishti-2.1.0 includes bug fixes and many newer additions such as morphological/mask buffer operations, carving and painting on volumes, coloured mesh generation based on transfer function opacity, MetaImage import/export and much more. Drishti allows scientists to visualize, explore and present volumetric datasets. Drishti helpvideos are now available on youtube. More help videos will be added in coming days.

Category: DevelopersPermalink

OGLplus 0.19.0 released

Sep 04, 2012

OGLplus is an open-source header-only library which implements a thin object-oriented facade over the OpenGL (version 3 and higher) C-language API. It provides wrappers which automate resource management and make the use of OpenGL in C++ safer and easier. This version brings experimental support for several GL 4.3. features (compute shader dispatching, debug output, program interface), adds two new examples, has improved build system, fixes several bugs and more.

Category: DevelopersPermalink

GLUS is now beta and documentation available

Aug 31, 2012

GLUS is a C helper library for OpenGL 3 and 4. After more than two years of development, the library is now in beta. The source code is now documented as well. The library is already used by a few hobbyists, universities and for the OpenGL examples on the web site.

Category: DevelopersPermalink

Nopper.tv hosts now an OpenGL 4.3 example

Aug 31, 2012

The nopper.tv web site hosts now 21 OpenGL 3 and 4 examples. The latest addition is a simple compute shader example, which uses OpenGL 4.3. All the examples run on Windows, Linux and Mac OS X (driver needs to support the required OpenGL version).

Category: DevelopersPermalink

Cross-platform PixelLight 3D engine 1.0.0 released

Aug 27, 2012

Version 1.0.0 of the free open-source, cross-platform 3D application framework PixelLight has been released. We’re using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. The primary focus of this release was on quality assurance. On the graphics side, tesselation as well as instancing support was added to the rendering system. Further we added the capability of rendering volume data. We received a lot of feedback from the community about the Linux SDK. As a result we added helper shell scripts so applications can be started without having to modify the system environment.

Category: DevelopersPermalink

OpenGL 4 reference pages now online

Aug 20, 2012

The OpenGL 4 reference pages are now available online in the OpenGL SDK website.

Category: DevelopersPermalink

Talk with Demo of NVIDIA’s OpenGL 4.3 Compute Shaders

Aug 20, 2012

Watch as Mark Kilgard at SIGGRAPH 2012 explains what’s new with NVIDIA’s OpenGL 4.3 driver support for GeForce and Quadro GPUs. The talk includes demos of OpenGL 4.3’s new compute shader functionality for particle systems and image processing. Or review the slides.

Category: DevelopersPermalink

OpenGL SIGGRAPH slide presentations now online

Aug 13, 2012

The Khronos Group has posted most of the slide presentations from the SIGGRAPH BOFs online. Slide sets include OpenGL, COLLADA, OpenCL, OpenGL ES and WebGL. Developers will be particularly interested in these slides which include overviews of OpenGL 4.3, OpenGL ES 3.0 and CLU extension. There is also a slide deck from Kurt Akeley. 

Category: DevelopersPermalink

SilverLining 3D Cloud and Sky SDK Launches Android / OpenGL ES Support

Aug 13, 2012

Sundog Software brings real-time simulation of the sky, 3D clouds, and weather effects to Android devices with the release of SilverLining for Android. Included are integration samples for Java, C++, and OpenSceneGraph-based Android applications - all built with OpenGL ES 2.0 or above. A free evaluation SDK and demo are available at Sundog’s website.

Category: DevelopersApplicationsPermalink

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