May 07, 2013
Jellypie Software have released 3D Box Shot Pro V2.01 with a software rendering option that allows the program to run on any Windows PC, irrespective of the graphics card or driver installed. The software version includes an LLVMPipe software driver that emulates OpenGL 2.1 functionality to provide environment and depth mapping effects on machines without hardware OpenGL 2.1 support. The software driver does incur a performance hit, with the real time preview in 3D Box Shot Pro running at a lower frame rate. The preview output also lacks anti aliasing, however the rendered output, while taking significantly longer to generate, looks as good always
May 06, 2013
Comportability launches as a formal organization for OpenCL users. Established as a non-profit corporation by some of OpenCL’s primary advocates, Comportability is an open forum for all things related to OpenCL. Membership is free and individuals are invited to participate in discussions, upload software and take part in the annual workshop. Institutions and vendors may join as voting members, and are invited to form regional chapters, which are encouraged to host future meetings and workshops. The 1st International Workshop on OpenCL (IWOCL) will take place May 13-14, 2013 at the Technology Square Research Building (TSRB) at the Georgia Institute of Technology in Atlanta, Georgia. Registration for this event is open and the program is on-line.
May 06, 2013
Intel’s Eric Anholt has made some improvements to their official classic driver. Eric’s first i915 driver change was always enabling OpenGL 2.0 support rather than OpenGL 1.4 as the case has been. Immediately following that was another commit to add support for GL_EXT_texture_sRGB and GL_EXT_texture_sRGB_decode. Phoronix has more about the changes on their site.
May 02, 2013
G-Truc has updated their OpenGL driver status for April 2013. The tested drivers this month are AMD Catalyst 13.4, Intel 184.108.40.20606 and NVIDIA Forceware 320.00 beta.
Apr 25, 2013
Stripped down to its bare PCB, the Radeon HD 7990 consists of two Tahiti GPUs, each surrounded by 3 GB of GDDR5 memory and connected by a PLX Technology PEX 8747 switch. Tom’s Hardware does a great review as always with OpenGL and OpenCL benchmarks and comparisons.
Apr 24, 2013
The Lightweight Java Game Library (LWJGL) provides a simple API to OpenGL, OpenAL, OpenCL and Game Controllers enabling the production of state of the art games for Windows, Linux and Mac. Version 2.9.0 contains a complete rewrite of the mac backend, new OpenGL/OpenCL extension and bug fixes.
Apr 16, 2013
OGLplus is a portable open-source library implementing an object-oriented facade over the OpenGL (version 4) C-language API. It provides wrappers which automate resource management and make the use of OpenGL in C++ safer and more convenient. OGLplus comes with more than 100 examples of usage and several tutorials.
Apr 11, 2013
Learn by doing with a series of game prototypes to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Just released, prototype 4 is focusing on procedural planet, moon and asteroid rendering: A fully playable simple realtime strategy space game based on prototype 3; Procedural surface generation in realtime for solid planets, moons and gas giants; Screen space atmospheric light scattering (both Rayleigh and Mie); Planetary ring and cloud layer rendering (combined with light scattering); Visualisation of solar and planetary ring asteroid belts.
Apr 11, 2013
These three blogas are the final in a series that present you the improvments that are comming to OpenGL support in Qt 5.1. In third article, we take a look at timer query objects which are part of desktop OpenGL. The fourth part focuses on OpenGL debug output, which is based on GL_KHR_debug extension. The fifth blog brings a short look into the future beyond Qt 5.1, and a terrain tessellation example with video.
Apr 05, 2013
Sundog’s Triton Ocean SDK 2.1 now features OpenCL-accelerated waves using the most accurate wave spectral models available. This release adds the fastest, most realistic 3D ocean effects on the market to games and simulations. In addition to local wind waves, Triton 2.1 simulates the effect of swells from distant storms, all at over 100 frames per second. Rotor wash, ship wakes, impacts, spray, and foam effects are also included.
Apr 05, 2013
GLFW is a library for portable OpenGL application development. It manages a window, OpenGL context, resolution switching, keyboard, mouse, joystick and time input, and more. Version 2.7.8 adds fixes for a few minor bugs on each platform, most notably the flashing window on Windows.
Apr 03, 2013
The new update of the Intel HD Graphics driver provides tighter OpenCL-OpenGL integration with the implementation with new support for depth images and sharing of multi-sampled textures. These new implemented Khronos extensions extend interoperability with OpenGL and enable an OpenCL* image to be created from an OpenGL multi-sampled (known as MSAA) texture (color or depth). Intel released the new Intel SDK for OpenCL Applications 2013 that enable developers to take advantage of these new capabilities. The SDK is available as a FREE download.
Apr 03, 2013
Chris Forbes’ newly-published patches on Sunday morning are for ARB_texture_gather, a feature mandated by OpenGL 4.0 and previously not tackled within the Mesa/Gallium3D world.
Apr 02, 2013
Watch Patrick Cozzi and Christophe Riccio discuss their book OpenGL Insights and why they wrote it.
- Covers intermediate and advanced techniques using OpenGL, OpenGL ES, and WebGL
- Discusses mobile performance and streaming vertex buffers and textures
- Presents rendering techniques, including shadows, tessellation, depth of field, and procedural shading
- Describes framework design, including ANGLE, SceneJS, and SpiderGL
- Provides an exhaustive OpenGL pipeline diagram and useful tips
- Offers source code, demos, and other material on the book's website
Mar 29, 2013
The 41st installment in a series of tutorials on modern OpenGL is now available. This tutorial demonstrates a simple method to add a motion blur effect to an animated scene.