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OGLplus 0.34.0 released

Aug 08, 2013

OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the modern OpenGL® and also OpenAL® and EGL C-language APIs. It provides wrappers which automate resource and object management, error handling and make the use of these libraries in C++ safer and more convenient. OGLplus comes with more than 100 examples of usage and several tutorials. Among other things this release brings the DSATextureEXT class for direct-state-access texture operations, several new examples and improvements to the build system.

Category: DevelopersPermalink

OpenGL SuperBible Sixth Edition is now shipping, code examples online

Aug 06, 2013

The OpenGL SuperBible is now shipping. If you haven’t ordered your copy of the sixth edition of the OpenGL SuperBible, now is the time. Example code is also available online. The book is available in book and e-book editions.

Category: GeneralDevelopersPermalink

New updates of 3D CAD app built on OpenGL and OpenGL ES

Aug 05, 2013

AutoQ3D is a full CAD application that let you make a lot of things in 2D & 3D. AutoQ3D CAD is easy to use and fast for everybody and has published a new 3D algebra which can replace the quaternions. The fast and light CAD editor is available in your favorite platform thanks to the use of OpenGL and OpenGL ES. AutoQ3D CAD Runs on Mac, iPad & iPhone, Android, Windows and Linux.

Category: DevelopersApplicationsPermalink

Delphi / Pascal OpenGL Header 4.4 released

Aug 05, 2013

The Delphi/Pascal OpenGL Headers of the Delphi OpenGL Community have been updated to the latest 4.4 release of OpenGL. The header is a one-in-all unit, and supports all OpenGL versions up to 4.4 (core and extensions). It can be used with Delphi and Freepascal and supports a wide range of platforms, including 32- and 64- Bit Windows, Linux and Mac OSX. The current download and changelog can be found on the header’s official page on our wiki.

Category: DevelopersPermalink

OpenGL Space Combat and Strategy Game Programming

Aug 05, 2013

Learn by doing with a series of game prototypes to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Just released, prototype 6 is focusing on AI and gameplay: -Solar System Sectorization (fleet rendezvous and war zones nearby a planet or moon) -Special Operations (Solar System Annexion, Economic and Political Destabilisation) -more realistic gameplay -variable difficulty levels

Category: DevelopersPermalink

AMD Catalyst 13.8 Windows Beta Driver

Aug 02, 2013

Along with performance improvements, AMD Catalyst 13.8 windows beta driver now offers full support for the OpenGL 4.3 feature set.

Category: DevelopersPermalink

After More Than Twenty-One Years, OpenGL Goes Mobile

Jul 31, 2013

NVIDIA is the first to put OpenGL into mobile devices with the Project Logan GPU announced at SIGGRAPH, more than twenty-one years after OpenGL was released. The Project Logan GPU is based on the same Kepler architecture that powers the latest generation of GPUs – including the GeForce GTX Titan and our GeForce GTX 780 GPUs — shrunk down to fit on a chip no bigger than a thumbnail.

Category: DevelopersProcessorsPermalink

G-Truc OpenGL 4.4 review and pipeline map available

Jul 30, 2013

Following the release of OpenGL 4.4 and GLSL 4.40 at Siggraph 2013 G-Truc has completed his traditional review. Each extension is described in detail, with the expected hardware support and contains some personal views on opportunities for an OpenGL 4.5 version.

Category: DevelopersPermalink

Unofficial OpenGL SDK 0.5.1 now supports OpenGL 4.4

Jul 29, 2013

The Unofficial OpenGL SDK now has support for OpenGL 4.4 in the GL Load component.

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OpenSceneGraph-3.2 released

Jul 25, 2013

New release provides improved support for iOS and Android, support for computer and tessellation shaders and range of other OpenGL extensions, new high quality shadow rendering technique and much more.

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3D Animation Editor built on OpenGL API

Jul 24, 2013

Marlin3D is an easy and simple 3D Animation Editor based in mesh keyframes with great graphics tools for 3D editing, easy timeline tool, group keyframe animation. You also get the royalty free Animation File Format Specification so you can use it in your own 3D Animation developments. Great for 3D presentations, simulations in a 3D environment or If you are a developer, you will be able to integrate the resulting animation file format to your own projects like games, simulations or just give a nice 3D animation touch or interaction to your users. It runs on Mac OS X thanks to OpenGL API. As a developer you get “Hello Marlin” source code, this is an example of an application using the animation file format pecification.

Category: DevelopersPermalink

Full OpenGL 4.4 on Mobile Devices: NVIDIA’s Mobile Kepler

Jul 24, 2013

NVIDIA is now demonstrating at SIGGRAPH 2013 its Project Logan hardware that brings NVIDIA Kepler architecture to mobile devices. This is full OpenGL 4.4; so compute shaders, programmable tessellation, NV_path_rendering, bindless graphics, advanced blend equation support, and full API compatibility are all there. Jonah Alben explains what this means in a blog post.

Category: DevelopersProcessorsPermalink

OpenGL Loader Generation 2.0 now supports OpenGL 4.4

Jul 22, 2013

The OpenGL Loader Generator version 2.0 provides full loading support for OpenGL 4.4 and the most recent OpenGL extensions.

Category: DevelopersPermalink

GLEW 1.10.0 supports OpenGL 4.4

Jul 22, 2013

GLEW 1.10.0 is now available and includes OpenGL 4.4 support.

Category: DevelopersPermalink

NVIDIA releases OpenGL 4.4 beta drivers

Jul 22, 2013

To coincide with the release of OpenGL 4.4, NVIDIA is pleased to announce our OpenGL 4.4 beta drivers are available for immediate download for Windows and Linux. These drivers provide full OpenGL 4.4 and GLSL 4.40 functionality and implement all the ARB extensions released today, which include ARB_bindless_texture, ARB_compute_variable_group_size, ARB_indirect_parameters, ARB_seamless_cubemap_per_texture, ARB_shader_draw_parameters, ARB_shader_group_vote and ARB_sparse_texture. Also released is a new extension called NV_blend_equation_advanced, which adds many new advanced blending equations. Further details and driver downloads are available at the NVIDIA OpenGL 4.4 website.

Category: DevelopersPermalink

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