That stuff is really impressive. I really liked the oclussion examples

I work now in a digital photogrametric company. We are developing an application oriented to produce true ortophotos, but the process passes throught the digital reconstruction of the building, so I am familiar with photogrammetry algorithms (RANSAC, KLT(GPU), SWIFT, Bundle Adjustment, etc), but I'm not an expert in that area.
Now, as a personal project (perhaps for gaming, or for marketing) I'm developing an augmented reality system (without oclussions, thats what I liked that part of your link

) that should work with a middle quality webcam. What I want to achieve now is a very-low density 3D reconstruction of an object seen by the camera and the camera's relative positions. My goal is getting a realistic composition of 3D syntetic objects with the video stream.
Now I'm in a prototype phase, where I test algorithms and try to realize its performance and which ones must (and can) be gpu'ized (please OpenCL, come soon...)
So, well, when I have a test project, rightly oriented with this library, I'll send it to you.
P.D: It would be nice see those pictures of your project
