I found below code but it has window decorator and it’s not transparent.
//---------------------------------------
// Program: draw_rectangles.cpp
// Purpose: To draw colored rectangles
// Author: John Gauch
// Date: Spring 2013
//---------------------------------------
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#ifdef MAC
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
// Global constants
#define MIN_X_VIEW -50
#define MAX_X_VIEW 50
#define MIN_Y_VIEW -50
#define MAX_Y_VIEW 50
#define MIN_Z_VIEW -50
#define MAX_Z_VIEW 50
#define MIN_X_SCREEN 0
#define MAX_X_SCREEN 500
#define MIN_Y_SCREEN 0
#define MAX_Y_SCREEN 500
#define RECT_COUNT 1000
// Global variables
int count = 0;
float point[RECT_COUNT][4];
float color[RECT_COUNT][3];
//---------------------------------------
// Init function for OpenGL
//---------------------------------------
void init()
{
glClearColor(0.0, 0.0, 0.0, 1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(MIN_X_VIEW, MAX_X_VIEW,
MIN_Y_VIEW, MAX_Y_VIEW,
MIN_Z_VIEW, MAX_Z_VIEW);
glEnable(GL_DEPTH_TEST);
// Clear point array
for (int i=0; i<RECT_COUNT; i++)
{
for (int j=0; j<4; j++)
point[i][j] = 0.0;
for (int j=0; j<3; j++)
color[i][j] = 0.5;
}
}
//---------------------------------------
// Function to draw a rectangle
//---------------------------------------
void rectangle(float red, float green, float blue,
float x1, float y1, float x2, float y2)
{
// Draw rectangle
glColor3f(red, green, blue);
glBegin(GL_POLYGON);
glVertex2f(x1, y1);
glVertex2f(x2, y1);
glVertex2f(x2, y2);
glVertex2f(x1, y2);
glEnd();
}
//---------------------------------------
// Keyboard callback for OpenGL
//---------------------------------------
void keyboard(unsigned char key, int x, int y)
{
// Adjust rectangle color
if (count > 0)
{
if ((key == 'r') && (color[count-1][0] > 0.0)) color[count-1][0] -= 0.1;
if ((key == 'R') && (color[count-1][0] < 1.0)) color[count-1][0] += 0.1;
if ((key == 'g') && (color[count-1][1] > 0.0)) color[count-1][1] -= 0.1;
if ((key == 'G') && (color[count-1][1] < 1.0)) color[count-1][1] += 0.1;
if ((key == 'b') && (color[count-1][2] > 0.0)) color[count-1][2] -= 0.1;
if ((key == 'B') && (color[count-1][2] < 1.0)) color[count-1][2] += 0.1;
}
// Load rectangle information from rectangle.txt
if (key == 'L')
{
// Clear point array
for (int i=0; i<RECT_COUNT; i++)
{
for (int j=0; j<4; j++)
point[i][j] = 0.0;
for (int j=0; j<3; j++)
color[i][j] = 0.5;
}
// Read point array
FILE *fd = fopen("rectangle.txt", "r");
if (fscanf(fd, "%d
", &count));
for (int i=0; i<count; i++)
if (fscanf(fd, "%f %f %f %f %f %f %f
",
&color[i][0], &color[i][1], &color[i][2],
&point[i][0], &point[i][1], &point[i][2], &point[i][3]));
fclose(fd);
}
// Save rectangle information in rectangle.txt
if (key == 'S')
{
// Write point array
FILE *fd = fopen("rectangle.txt", "w");
fprintf(fd, "%d
", count);
for (int i=0; i<count; i++)
fprintf(fd, "%f %f %f %f %f %f %f
",
color[i][0], color[i][1], color[i][2],
point[i][0], point[i][1], point[i][2], point[i][3]);
fclose(fd);
}
// Redraw objects
glutPostRedisplay();
}
//---------------------------------------
// Mouse callback for OpenGL
//---------------------------------------
void mouse(int button, int state, int x, int y)
{
// Calculate scale factors
float x_scale = (MAX_X_VIEW - MIN_X_VIEW) /
(float)(MAX_X_SCREEN - MIN_X_SCREEN);
float y_scale = (MIN_Y_VIEW - MAX_Y_VIEW) /
(float)(MAX_Y_SCREEN - MIN_Y_SCREEN);
// Handle mouse down
if (state == GLUT_DOWN)
{
point[count][0] = MIN_X_VIEW + (x - MIN_X_SCREEN) * x_scale;
point[count][1] = MAX_Y_VIEW + (y - MIN_Y_SCREEN) * y_scale;
}
// Handle mouse up
else if (state == GLUT_UP)
{
point[count][2] = MIN_X_VIEW + (x - MIN_X_SCREEN) * x_scale;
point[count][3] = MAX_Y_VIEW + (y - MIN_Y_SCREEN) * y_scale;
count++;
glutPostRedisplay();
}
}
//---------------------------------------
// Motion callback for OpenGL
//---------------------------------------
void motion(int x, int y)
{
// Calculate scale factors
float x_scale = (MAX_X_VIEW - MIN_X_VIEW) /
(float)(MAX_X_SCREEN - MIN_X_SCREEN);
float y_scale = (MIN_Y_VIEW - MAX_Y_VIEW) /
(float)(MAX_Y_SCREEN - MIN_Y_SCREEN);
// Handle mouse motion
point[count][2] = MIN_X_VIEW + (x - MIN_X_SCREEN) * x_scale;
point[count][3] = MAX_Y_VIEW + (y - MIN_Y_SCREEN) * y_scale;
glutPostRedisplay();
}
//---------------------------------------
// Display callback for OpenGL
//---------------------------------------
void display()
{
// Clear display window
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// Draw all rectangles
for (int i=count; i>=0; i--)
if ((point[i][0] != point[i][2]) || (point[i][1] != point[i][3]))
rectangle(color[i][0], color[i][1], color[i][2],
point[i][0], point[i][1], point[i][2], point[i][3]);
glFlush();
}
//---------------------------------------
// Main program
//---------------------------------------
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowSize(MAX_Y_SCREEN, MAX_X_SCREEN);
glutInitWindowPosition(MAX_Y_SCREEN/2, MAX_X_SCREEN/2);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH);
glutCreateWindow("Draw Rectangle");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
init();
printf("Keyboard commands:
");
printf(" 'r' - decrease RED by 0.1
");
printf(" 'R' - increase RED by 0.1
");
printf(" 'g' - decrease GREEN by 0.1
");
printf(" 'G' - increase GREEN by 0.1
");
printf(" 'b' - decrease BLUE by 0.1
");
printf(" 'B' - increase BLUE by 0.1
");
printf(" 'L' - load rectangle.txt file
");
printf(" 'S' - save rectangle.txt file
");
glutMainLoop();
return 0;
}