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Thread: NPOT texture performance on ES 2.0

  1. #1
    Intern Newbie
    Join Date
    Jul 2009
    Posts
    48

    NPOT texture performance on ES 2.0

    What kind of texture performance loss should I expect when using nonpower of two textures on OpenGL ES 2.0? Namely on an iPad 2 and up.

  2. #2
    Intern Newbie
    Join Date
    Jul 2009
    Posts
    48
    Answered my on question. I wrote a benchmark with a for loop to replicate drawing a textured quad both NPOT and regular 500 times and saw no difference in FPS at all. Seems to be exactly the same performance.

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